..
2d
- fixed compilation.
2020-05-24 16:56:16 +02:00
console
- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
2020-05-24 23:28:44 +02:00
input
- match cmdlib.cpp/.h with GZDoom.
2020-04-12 08:30:36 +02:00
menu
- disabled the 0<->255 color swap because no support code to handle this exists yet.
2020-05-24 23:08:45 +02:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
rendering
- finally managed to merge in the original texture system commit.
2020-05-24 22:53:14 +02:00
textures
- use the texture manager to handle texture data.
2020-05-24 23:26:47 +02:00
animlib.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
animlib.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gameconfigfile.cpp
- added missing game specific autoload handler.
2020-05-22 01:24:40 +02:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
2020-05-24 23:28:44 +02:00
gamecontrol.h
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
gamecvars.cpp
- update of music code, in particular separating the engine-specific lookup from the backend.
2020-05-23 12:37:47 +02:00
gamecvars.h
SW: Allow sector object interpolations to be disabled for debugging.
2020-05-22 16:43:34 +02:00
gamestate.h
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
i_specialpaths.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
initfs.cpp
- made some tweaks to the anti-z-fighting code in Polymost.
2020-05-22 16:27:45 +02:00
inputstate.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
inputstate.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
mapinfo.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ns.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
quotemgr.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
quotes.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
raze_music.cpp
- fixed compilation of Linux target
2020-05-23 17:17:55 +03:00
raze_music.h
- update of music code, in particular separating the engine-specific lookup from the backend.
2020-05-23 12:37:47 +02:00
raze_sound.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
raze_sound.h
- added a first bunch of ZScript code.
2020-05-23 22:43:01 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- final cleanup of picanm code.
2020-05-24 13:53:27 +02:00
savegamehelp.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
screenshot.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
searchpaths.cpp
- fix loading of CRC cache if file does not exist.
2020-04-16 00:01:13 +02:00
secrets.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
secrets.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
st_start.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statistics.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
version.h
- bump save versions for SW following the massive amount of changes.
2020-05-20 14:43:03 +02:00