raze-gles/source/common
Christoph Oelckers 531c68edfe - use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
This pulls in a lot of Doom specific font setup, this can be sorted out later as it won't get into the way.

# Conflicts:
#	source/CMakeLists.txt

# Conflicts:
#	source/glbackend/hw_draw2d.cpp

# Conflicts:
#	source/CMakeLists.txt

# Conflicts:
#	source/glbackend/gl_texture.cpp

# Conflicts:
#	source/CMakeLists.txt

# Conflicts:
#	source/build/src/palette.cpp
#	source/core/gamecontrol.cpp
2020-05-24 23:28:44 +02:00
..
audio - Linux compile fixes. 2020-05-24 16:47:00 +02:00
console - fixed compilation. 2020-05-24 16:56:16 +02:00
engine - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
filesystem - file system update and adjustment. 2020-04-12 08:30:40 +02:00
fonts - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
objects - Linux compile fixes. 2020-05-24 16:47:00 +02:00
rendering/gl_load - header cleanup in gl_interface.cpp 2020-05-24 22:38:22 +02:00
scripting - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
textures - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - updated common/utility. 2020-05-24 16:46:31 +02:00