raze-gles/source
Christoph Oelckers 71083f2b23 - use sound rolloff settings for Exhumed that actually work.
I cannot say if this is correct because the sound in PCExhumed doesn't seem right so the rolloff distance was more or less guesswork based on what sounds ok.
2020-02-25 19:40:39 +01:00
..
blood - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
build - fixed bug with wallsprite calculation trashing angles of voxel sprites. 2020-02-22 16:56:20 +01:00
common - fixed: Windows must call the wide version of _mkdir for Unicode support. 2020-02-25 18:49:24 +01:00
duke3d - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
exhumed - use sound rolloff settings for Exhumed that actually work. 2020-02-25 19:40:39 +01:00
glbackend - fixed brightmaps. 2020-02-18 20:43:16 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - Replicate commit from: 5ee864ab5b 2020-02-21 07:55:11 -05:00
rr - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
sw - call the proper functions to stop sounds in Shadow Warrior. 2020-02-23 17:13:18 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00