raze-gles/source/common/audio/sound
Christoph Oelckers 443ddf670b - let the ANM player wait until the sound has finished if it has reached the last frame before the sound ends.
In Shadow Warrior there's a few where the sound plays a bit longer than the video.
Fixes #341
2020-09-05 18:14:50 +02:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
efx.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_sound.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_sound.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_soundinternal.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
oalsound.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
s_environment.cpp - optimized reverb settings. 2020-08-09 13:26:48 +02:00
s_reverbedit.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
s_sound.cpp - let the ANM player wait until the sound has finished if it has reached the last frame before the sound ends. 2020-09-05 18:14:50 +02:00
s_soundinternal.h - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00