raze-gles/source/common
Christoph Oelckers 6f4ca480b5 - sky clamping may only be done in Blood for now.
This needs a better solution.
2019-10-19 20:25:58 +02:00
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textures - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
utility - this was missing 2019-10-05 19:39:41 +02:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00