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54 lines
2.1 KiB
C
54 lines
2.1 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "mytypes.h"
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#include "gamedefs.h"
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// Only ad to the end. These currently have to be in this order because of the
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// way they are initilized.
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BEGIN_SW_NS
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typedef struct
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{
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int8_t BorderNum;
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int8_t BorderTile; // Network only - disabled
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// Net Options from Menus
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uint8_t NetGameType; // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn]
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uint8_t NetLevel; // 1-28
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uint8_t NetMonsters; // Cycle skill levels
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SWBOOL NetHurtTeammate; // Allow friendly kills
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SWBOOL NetSpawnMarkers; // Respawn markers on/off
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SWBOOL NetTeamPlay; // Team play
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uint8_t NetKillLimit; // Number of frags at which game ends
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uint8_t NetTimeLimit; // Limit time of game
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uint8_t NetColor; // Chosen color for player
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SWBOOL NetNuke;
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//SWBOOL PlayCD; // Not implemented and no idea how to support it without the music assets.
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char WaveformTrackName[MAXWAVEFORMTRACKLENGTH];
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} GAME_SET, *GAME_SETp;
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extern const GAME_SET gs_defaults;
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extern GAME_SET gs;
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END_SW_NS
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