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b747df60ee
Sadly there's 1ß00 lines of code using this...
1618 lines
43 KiB
C++
1618 lines
43 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "baselayer.h"
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#include "mmulti.h"
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#include "keys.h"
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#include "game.h"
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#include "tags.h"
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#include "names2.h"
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#include "network.h"
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#include "pal.h"
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#include "demo.h"
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#include "weapon.h"
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#include "text.h"
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#include "menus.h"
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BEGIN_SW_NS
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void getinput(SW_PACKET*);
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/*
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SYNC BUG NOTES:
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1. Look at Prediction code first when player movement is involved. If the
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prediction code changes any variable not in the Player or Players
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Sprite/User structure that effects movement then there will be a Out Of Sync
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problem.
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EXAMPLE: Prediction player was updating a sop->drive_oangvel making it
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invalid for movement. Look at DoPlayerBoatTurn for comment.
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2. Changing movement variables in the draw code. Because the draw code is
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called at a variable rate this don't work. This includes using RANDOM_RANGE
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or RANDOM_P2 in the draw code. This updates the random seed variable and is
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only for movement code. Use STD_RANDOM_RANGE for draw code.
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3. Plain old bugs such as using uninitialized local variables.
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*/
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//#undef MAXSYNCBYTES
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//#define MAXSYNCBYTES 16
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static uint8_t tempbuf[576], packbuf[576];
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int PlayClock;
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extern SWBOOL PauseKeySet;
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gNET gNet;
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extern short PlayerQuitMenuLevel;
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#define TIMERUPDATESIZ 32
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//SW_PACKET fsync;
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//Local multiplayer variables
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// should move this to a local scope of faketimerhandler - do it when able to test
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SW_PACKET loc;
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//SW_PACKET oloc;
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SWBOOL ready2send = 0;
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SWBOOL CommEnabled = FALSE;
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uint8_t CommPlayers = 0;
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int movefifoplc, movefifosendplc; //, movefifoend[MAX_SW_PLAYERS];
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unsigned int MoveThingsCount;
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//int myminlag[MAX_SW_PLAYERS];
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int mymaxlag, otherminlag, bufferjitter = 1;
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extern char sync_first[MAXSYNCBYTES][60];
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extern int sync_found;
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//
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// Tic Duplication - so you can move multiple times per packet
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//
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typedef struct
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{
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int32_t vel;
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int32_t svel;
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int32_t angvel;
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int32_t aimvel;
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int32_t bits;
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} SW_AVERAGE_PACKET;
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int MovesPerPacket = 1;
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SW_AVERAGE_PACKET AveragePacket;
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// GAME.C sync state variables
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uint8_t syncstat[MAXSYNCBYTES];
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//int syncvalhead[MAX_SW_PLAYERS];
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int syncvaltail, syncvaltottail;
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void GetSyncInfoFromPacket(uint8_t *packbuf, int packbufleng, int *j, int otherconnectindex);
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// when you set totalclock to 0 also set this one
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int ototalclock;
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int smoothratio;
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int save_totalclock;
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// must start out as 0
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SWBOOL GamePaused = FALSE;
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SWBOOL NetBroadcastMode = TRUE;
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SWBOOL NetModeOverride = FALSE;
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void netsendpacket(int ind, uint8_t* buf, int len)
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{
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uint8_t bbuf[sizeof(packbuf) + sizeof(PACKET_PROXY)];
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PACKET_PROXYp prx = (PACKET_PROXYp)bbuf;
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int i;
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// send via master if in M/S mode and we are not the master, and the recipient is not the master and not ourselves
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if (!NetBroadcastMode && myconnectindex != connecthead && ind != myconnectindex && ind != connecthead)
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{
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if ((unsigned)len > sizeof(packbuf))
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{
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buildprintf("netsendpacket(): packet length > %d!\n",(int)sizeof(packbuf));
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len = sizeof(packbuf);
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}
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buildprintf("netsendpacket() sends proxy to %d\nPlayerIndex=%d Contents:",connecthead,ind);
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for (i=0; i<len; i++)
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buildprintf(" %02x", buf[i]);
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buildputs("\n");
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prx->PacketType = PACKET_TYPE_PROXY;
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prx->PlayerIndex = (uint8_t)ind;
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memcpy(&prx[1], buf, len); // &prx[1] == (char*)prx + sizeof(PACKET_PROXY)
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len += sizeof(PACKET_PROXY);
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//sendpacket(connecthead, bbuf, len);
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return;
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}
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//sendpacket(ind, buf, len);
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buildprintf("netsendpacket() sends normal to %d\nContents:",ind);
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for (i=0; i<len; i++)
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buildprintf(" %02x", buf[i]);
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buildputs("\n");
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}
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void netbroadcastpacket(uint8_t* buf, int len)
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{
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int i;
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uint8_t bbuf[sizeof(packbuf) + sizeof(PACKET_PROXY)];
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PACKET_PROXYp prx = (PACKET_PROXYp)bbuf;
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// broadcast via master if in M/S mode and we are not the master
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if (!NetBroadcastMode && myconnectindex != connecthead)
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{
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if ((unsigned)len > sizeof(packbuf))
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{
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buildprintf("netbroadcastpacket(): packet length > %d!\n",(int)sizeof(packbuf));
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len = sizeof(packbuf);
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}
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buildprintf("netbroadcastpacket() sends proxy to %d\nPlayerIndex=255 Contents:",connecthead);
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for (i=0; i<len; i++)
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buildprintf(" %02x", buf[i]);
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buildputs("\n");
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prx->PacketType = PACKET_TYPE_PROXY;
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prx->PlayerIndex = (uint8_t)(-1);
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memcpy(&prx[1], buf, len);
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len += sizeof(PACKET_PROXY);
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//sendpacket(connecthead, bbuf, len);
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return;
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}
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for (i = connecthead; i >= 0; i = connectpoint2[i])
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{
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if (i == myconnectindex) continue;
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//sendpacket(i, buf, len);
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buildprintf("netsendpacket() sends normal to %d\n",i);
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}
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buildputs("Contents:");
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for (i=0; i<len; i++)
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buildprintf(" %02x", buf[i]);
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buildputs("\n");
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}
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int netgetpacket(int *ind, uint8_t* buf)
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{
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int i;
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int len;
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PACKET_PROXYp prx;
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len = 0;// getpacket(ind, buf);
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if ((unsigned)len < sizeof(PACKET_PROXY) || buf[0] != PACKET_TYPE_PROXY)
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{
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if (len > 0)
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{
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buildprintf("netgetpacket() gets normal from %d\nContents:",*ind);
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for (i=0; i<len; i++)
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buildprintf(" %02x", buf[i]);
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buildputs("\n");
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}
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return len;
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}
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prx = (PACKET_PROXYp)buf;
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buildprintf("netgetpacket() got proxy from %d\nPlayerIndex=%d Contents:",*ind,prx->PlayerIndex);
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for (i=0; i<len-(int)sizeof(PACKET_PROXY); i++)
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buildprintf(" %02x", *(((char *)&prx[1])+i));
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buildputs("\n");
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if (myconnectindex == connecthead)
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{
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// I am the master
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if (prx->PlayerIndex == (uint8_t)(-1))
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{
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// broadcast
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// Rewrite the player index to be the sender's connection number
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prx->PlayerIndex = (uint8_t)*ind;
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// Transmit to all the other players except ourselves and the sender
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for (i = connecthead; i >= 0; i = connectpoint2[i])
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{
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if (i == myconnectindex || i == *ind) continue;
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buildprintf("netgetpacket(): distributing to %d\n", i);
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//sendpacket(i, buf, len);
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}
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// Return the packet payload to the caller
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len -= sizeof(PACKET_PROXY);
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memmove(buf, &prx[1], len);
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return len;
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}
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else
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{
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// proxy send to a specific player
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i = prx->PlayerIndex;
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// Rewrite the player index to be the sender's connection number
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prx->PlayerIndex = (uint8_t)*ind;
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// Transmit to the intended recipient
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if (i == myconnectindex)
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{
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len -= sizeof(PACKET_PROXY);
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memmove(buf, &prx[1], len);
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return len;
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}
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buildprintf("netgetpacket(): forwarding to %d\n", i);
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//sendpacket(i, buf, len);
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return 0; // nothing for us to do
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}
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}
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else if (*ind == connecthead)
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{
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// I am a slave, and the proxy message came from the master
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*ind = prx->PlayerIndex;
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len -= sizeof(PACKET_PROXY);
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memmove(buf, &prx[1], len);
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return len;
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}
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else
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{
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buildprintf("netgetpacket(): Got a proxy message from %d instead of %d\n",*ind,connecthead);
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}
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return 0;
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}
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int EncodeBits(SW_PACKET *pak, SW_PACKET *old_pak, uint8_t* buf)
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{
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uint8_t* base_ptr = buf;
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unsigned i;
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// skipping the bits field sync test fake byte (Ed. Ken)
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*buf = 0;
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buf++;
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if (pak->vel != old_pak->vel)
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{
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*((short *)buf) = pak->vel;
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buf += sizeof(pak->vel);
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SET(*base_ptr, BIT(0));
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}
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if (pak->svel != old_pak->svel)
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{
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*((short *)buf) = pak->svel;
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buf += sizeof(pak->svel);
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SET(*base_ptr, BIT(1));
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}
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if (pak->angvel != old_pak->angvel)
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{
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*((char *)buf) = pak->angvel;
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buf += sizeof(pak->angvel);
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SET(*base_ptr, BIT(2));
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}
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if (pak->aimvel != old_pak->aimvel)
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{
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*((char *)buf) = pak->aimvel;
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buf += sizeof(pak->aimvel);
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SET(*base_ptr, BIT(3));
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}
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//won't work if > 4 bytes
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for (i = 0; i < sizeof(pak->bits); i++)
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{
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if (TEST(pak->bits ^ old_pak->bits, 0xff<<(i<<3)))
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{
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*buf = (pak->bits>>(i<<3));
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buf++;
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SET(*base_ptr, BIT(i+4));
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}
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}
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return buf - base_ptr;
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}
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int DecodeBits(SW_PACKET *pak, SW_PACKET *old_pak, uint8_t* buf)
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{
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uint8_t* base_ptr = buf;
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unsigned i;
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// skipping the bits field sync test fake byte (Ed. Ken)
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buf++;
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*pak = *old_pak;
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if (TEST(*base_ptr, BIT(0)))
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{
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pak->vel = *(short *)buf;
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buf += sizeof(pak->vel);
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}
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if (TEST(*base_ptr, BIT(1)))
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{
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pak->svel = *(short *)buf;
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buf += sizeof(pak->svel);
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}
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if (TEST(*base_ptr, BIT(2)))
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{
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pak->angvel = *(char *)buf;
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buf += sizeof(pak->angvel);
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}
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if (TEST(*base_ptr, BIT(3)))
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{
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pak->aimvel = *(char *)buf;
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buf += sizeof(pak->aimvel);
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}
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//won't work if > 4 bytes
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for (i = 0; i < sizeof(pak->bits); i++)
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{
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if (TEST(*base_ptr, BIT(i+4)))
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{
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RESET(pak->bits, 0xff<<(i<<3));
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SET(pak->bits, ((int)(*buf))<<(i<<3));
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buf++;
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}
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}
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return buf - base_ptr;
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}
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void
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PauseGame(void)
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{
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if (PauseKeySet)
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return;
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if (DemoPlaying || DemoRecording)
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return;
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if (GamePaused)
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return;
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if (numplayers < 2)
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GamePaused = TRUE;
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}
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void
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ResumeGame(void)
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{
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if (PauseKeySet)
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return;
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if (DemoPlaying || DemoRecording)
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return;
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if (numplayers < 2)
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GamePaused = FALSE;
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}
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void
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PauseAction(void)
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{
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ready2send = 0;
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save_totalclock = (int32_t) totalclock;
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}
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void
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ResumeAction(void)
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{
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ready2send = 1;
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totalclock = save_totalclock;
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}
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void
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SW_SendMessage(short pnum, const char *text)
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{
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if (!CommEnabled)
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return;
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tempbuf[0] = PACKET_TYPE_MESSAGE;
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strcpy((char *)&tempbuf[1], text);
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netsendpacket(pnum, tempbuf, strlen(text) + 2);
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}
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void
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InitNetPlayerOptions(void)
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{
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short pnum;
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PLAYERp pp = Player + myconnectindex;
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PACKET_OPTIONS p;
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strncpy(pp->PlayerName, playername, 32);
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// myconnectindex palette
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pp->TeamColor = gs.NetColor;
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pp->SpriteP->pal = PALETTE_PLAYER0 + pp->TeamColor;
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User[pp->SpriteP - sprite]->spal = pp->SpriteP->pal;
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if (CommEnabled)
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{
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p.PacketType = PACKET_TYPE_PLAYER_OPTIONS;
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p.AutoRun = cl_autorun;
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p.Color = gs.NetColor;
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strncpy(p.PlayerName, playername, 32);
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//TRAVERSE_CONNECT(pnum)
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{
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//if (pnum != myconnectindex)
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{
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//netsendpacket(pnum, (char *)(&p), sizeof(p));
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netbroadcastpacket((uint8_t*)(&p), sizeof(p));
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}
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}
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}
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}
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void
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SendMulitNameChange(char *new_name)
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{
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short pnum;
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PLAYERp pp = Player + myconnectindex;
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PACKET_NAME_CHANGE p;
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if (!CommEnabled)
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return;
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Bstrupr(new_name);
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strcpy(pp->PlayerName, new_name);
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playername = new_name;
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SetRedrawScreen(pp);
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//TRAVERSE_CONNECT(pnum)
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{
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//if (pnum != myconnectindex)
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{
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p.PacketType = PACKET_TYPE_NAME_CHANGE;
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strcpy(p.PlayerName, pp->PlayerName);
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//netsendpacket(pnum, (char *)(&p), sizeof(p));
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netbroadcastpacket((uint8_t*)(&p), sizeof(p));
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}
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}
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}
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void
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SendVersion(int version)
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{
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short pnum;
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PLAYERp pp = Player + myconnectindex;
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PACKET_VERSION p;
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if (!CommEnabled)
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return;
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pp->PlayerVersion = version;
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//TRAVERSE_CONNECT(pnum)
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{
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//if (pnum != myconnectindex)
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{
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p.PacketType = PACKET_TYPE_VERSION;
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p.Version = version;
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//netsendpacket(pnum, (char *)(&p), sizeof(p));
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netbroadcastpacket((uint8_t*)(&p), sizeof(p));
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}
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}
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}
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void
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CheckVersion(int GameVersion)
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{
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short pnum;
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PACKET_VERSION p;
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#define VERSION_MSG "You cannot play with different versions!"
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if (!CommEnabled)
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return;
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TRAVERSE_CONNECT(pnum)
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{
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if (pnum != myconnectindex)
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{
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if (GameVersion != Player[pnum].PlayerVersion)
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{
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buildprintf("CheckVersion(): player %d has version %d, expecting %d\n",
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pnum, Player[pnum].PlayerVersion, GameVersion);
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adduserquote(VERSION_MSG);
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adduserquote(VERSION_MSG);
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adduserquote(VERSION_MSG);
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adduserquote(VERSION_MSG);
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adduserquote(VERSION_MSG);
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adduserquote(VERSION_MSG);
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|
if (!Player[pnum].PlayerVersion)
|
|
{
|
|
SW_SendMessage(pnum, VERSION_MSG);
|
|
SW_SendMessage(pnum, VERSION_MSG);
|
|
SW_SendMessage(pnum, VERSION_MSG);
|
|
SW_SendMessage(pnum, VERSION_MSG);
|
|
SW_SendMessage(pnum, VERSION_MSG);
|
|
SW_SendMessage(pnum, VERSION_MSG);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Connect(void)
|
|
{
|
|
int players_found, i, yline;
|
|
short other;
|
|
|
|
if (CommEnabled)
|
|
{
|
|
#if 0
|
|
int x1, x2, y1, y2;
|
|
int screensize = xdim;
|
|
extern short BorderTest[];
|
|
|
|
// put up a tile
|
|
x1 = (xdim >> 1) - (screensize >> 1);
|
|
x2 = x1 + screensize - 1;
|
|
y1 = ((ydim) >> 1) - (((screensize * (ydim)) / xdim) >> 1);
|
|
y2 = y1 + ((screensize * (ydim)) / xdim) - 1;
|
|
rotatespritetile(0L, 0L, BorderTest[gs.BorderTile], 0, x1, y1, x2, y2, 0);
|
|
nextpage();
|
|
#endif
|
|
|
|
screenpeek = myconnectindex;
|
|
}
|
|
|
|
//InitTimingVars(); // resettiming();
|
|
}
|
|
|
|
int wfe_Clock;
|
|
SWBOOL (*wfe_ExitCallback)(void);
|
|
|
|
void
|
|
waitforeverybody(void)
|
|
{
|
|
int i, size = 1;
|
|
short other;
|
|
|
|
if (!CommEnabled)
|
|
return;
|
|
|
|
buildprintf("waitforeverybody() #%d\n", Player[myconnectindex].playerreadyflag + 1);
|
|
|
|
//tenDbLprintf(gTenLog, 3, "in w4e");
|
|
//tenDbFlushLog(gTenLog);
|
|
tempbuf[0] = PACKET_TYPE_PLAYER_READY;
|
|
#ifdef DEBUG
|
|
tempbuf[1] = Player[myconnectindex].playerreadyflag + 1;
|
|
size++;
|
|
#endif
|
|
if (!NetBroadcastMode && myconnectindex != connecthead)
|
|
netsendpacket(connecthead, tempbuf, size);
|
|
else
|
|
netbroadcastpacket(tempbuf, size);
|
|
|
|
#if 0
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex)
|
|
{
|
|
DSPRINTF(ds,"Ready packet sent to %d", i);
|
|
DebugWriteString(ds);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//inputState.GetKeyStatus(KEYSC_ESC) = FALSE;
|
|
Player[myconnectindex].playerreadyflag++;
|
|
|
|
while (TRUE)
|
|
{
|
|
if (PlayerQuitMenuLevel >= 0)
|
|
{
|
|
//DSPRINTF(ds,"%d, Player Quit Menu Level %d", myconnectindex, PlayerQuitMenuLevel);
|
|
//DebugWriteString(ds);
|
|
|
|
MenuCommPlayerQuit(PlayerQuitMenuLevel);
|
|
PlayerQuitMenuLevel = -1;
|
|
}
|
|
|
|
handleevents();
|
|
getpackets();
|
|
|
|
if (quitevent || (wfe_ExitCallback && wfe_ExitCallback()))
|
|
{
|
|
// allow exit
|
|
//if (inputState.GetKeyStatus(KEYSC_ESC))
|
|
{
|
|
short pnum;
|
|
//TRAVERSE_CONNECT(pnum)
|
|
{
|
|
//if (pnum != myconnectindex)
|
|
{
|
|
tempbuf[0] = PACKET_TYPE_MENU_LEVEL_QUIT;
|
|
//netsendpacket(pnum, tempbuf, 1);
|
|
netbroadcastpacket(tempbuf, 1);
|
|
}
|
|
}
|
|
|
|
TerminateGame();
|
|
exit(0);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
DSPRINTF(ds,"myindex %d, myready %d, Player %d, Ready %d", myconnectindex, Player[myconnectindex].playerreadyflag, i, Player[i].playerreadyflag);
|
|
DebugWriteString(ds);
|
|
}
|
|
#endif
|
|
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
if (Player[i].playerreadyflag < Player[myconnectindex].playerreadyflag)
|
|
break;
|
|
if ((!NetBroadcastMode) && (myconnectindex != connecthead)) { i = -1; break; } //slaves in M/S mode only wait for master
|
|
}
|
|
|
|
if (i < 0)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
SWBOOL MyCommPlayerQuit(void)
|
|
{
|
|
PLAYERp pp;
|
|
short i;
|
|
short prev_player = 0;
|
|
extern SWBOOL QuitFlag;
|
|
short found = FALSE;
|
|
short quit_player_index = 0;
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
if (TEST_SYNC_KEY(Player + i, SK_QUIT_GAME))
|
|
{
|
|
short pnum;
|
|
found = TRUE;
|
|
|
|
quit_player_index = i;
|
|
|
|
if (i != myconnectindex)
|
|
{
|
|
sprintf(ds,"%s has quit the game.",Player[i].PlayerName);
|
|
adduserquote(ds);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
pp = Player + i;
|
|
|
|
if (i == quit_player_index)
|
|
{
|
|
PLAYERp qpp = Player + quit_player_index;
|
|
SET(qpp->SpriteP->cstat, CSTAT_SPRITE_INVISIBLE);
|
|
RESET(qpp->SpriteP->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN|CSTAT_SPRITE_BLOCK_MISSILE);
|
|
InitBloodSpray(qpp->PlayerSprite,TRUE,-2);
|
|
InitBloodSpray(qpp->PlayerSprite,FALSE,-2);
|
|
qpp->SpriteP->ang = NORM_ANGLE(qpp->SpriteP->ang + 1024);
|
|
InitBloodSpray(qpp->PlayerSprite,FALSE,-1);
|
|
InitBloodSpray(qpp->PlayerSprite,TRUE,-1);
|
|
}
|
|
|
|
// have to reorder the connect list
|
|
if (!TEST_SYNC_KEY(pp, SK_QUIT_GAME))
|
|
{
|
|
prev_player = i;
|
|
continue;
|
|
}
|
|
|
|
// if I get my own messages get out to DOS QUICKLY!!!
|
|
if (i == myconnectindex)
|
|
{
|
|
QuitFlag = TRUE;
|
|
ready2send = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
// for COOP mode
|
|
if (screenpeek == i)
|
|
{
|
|
screenpeek = connectpoint2[i];
|
|
if (screenpeek < 0)
|
|
screenpeek = connecthead;
|
|
}
|
|
|
|
DSPRINTF(ds,"MyCommPlayerQuit %d", quit_player_index);
|
|
DebugWriteString(ds);
|
|
|
|
if (i == connecthead)
|
|
connecthead = connectpoint2[connecthead];
|
|
else
|
|
connectpoint2[prev_player] = connectpoint2[i];
|
|
|
|
numplayers--;
|
|
CommPlayers--;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
SWBOOL MenuCommPlayerQuit(short quit_player)
|
|
{
|
|
PLAYERp pp;
|
|
short i;
|
|
short prev_player = 0;
|
|
short pnum;
|
|
|
|
// tell everyone else you left the game
|
|
TRAVERSE_CONNECT(pnum)
|
|
{
|
|
if (pnum != quit_player)
|
|
{
|
|
sprintf(ds,"%s has quit the game.",Player[myconnectindex].PlayerName);
|
|
SW_SendMessage(pnum, ds);
|
|
}
|
|
}
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
pp = Player + i;
|
|
|
|
// have to reorder the connect list
|
|
if (i != quit_player)
|
|
{
|
|
prev_player = i;
|
|
continue;
|
|
}
|
|
|
|
// for COOP mode
|
|
if (screenpeek == i)
|
|
{
|
|
screenpeek = connectpoint2[i];
|
|
if (screenpeek < 0)
|
|
screenpeek = connecthead;
|
|
}
|
|
|
|
DSPRINTF(ds,"MenuPlayerQuit %d", quit_player);
|
|
DebugWriteString(ds);
|
|
|
|
if (i == connecthead)
|
|
connecthead = connectpoint2[connecthead];
|
|
else
|
|
connectpoint2[prev_player] = connectpoint2[i];
|
|
|
|
numplayers--;
|
|
CommPlayers--;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void ErrorCorrectionQuit(void)
|
|
{
|
|
int oldtotalclock;
|
|
short i,j;
|
|
|
|
if (CommPlayers > 1)
|
|
{
|
|
for (j = 0; j < MAX_SW_PLAYERS; j++)
|
|
{
|
|
oldtotalclock = (int32_t) totalclock;
|
|
while (totalclock < oldtotalclock + synctics)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
tempbuf[0] = PACKET_TYPE_NULL_PACKET;
|
|
netbroadcastpacket(tempbuf, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
InitNetVars(void)
|
|
{
|
|
short pnum;
|
|
PLAYERp pp;
|
|
|
|
memset(&loc, 0, sizeof(loc));
|
|
|
|
TRAVERSE_CONNECT(pnum)
|
|
{
|
|
pp = Player + pnum;
|
|
pp->movefifoend = 0;
|
|
Player[pnum].syncvalhead = 0;
|
|
memset(pp->inputfifo,0,sizeof(pp->inputfifo));
|
|
}
|
|
movefifoplc = 0;
|
|
movefifosendplc = 0;
|
|
syncvaltail = 0;
|
|
syncvaltottail = 0;
|
|
predictmovefifoplc = 0;
|
|
|
|
memset(&syncstat, 0, sizeof(syncstat));
|
|
syncstate = 0;
|
|
memset(sync_first, 0, sizeof(sync_first));
|
|
sync_found = FALSE;
|
|
|
|
TRAVERSE_CONNECT(pnum)
|
|
{
|
|
Player[pnum].myminlag = 0;
|
|
}
|
|
|
|
otherminlag = mymaxlag = 0;
|
|
}
|
|
|
|
void
|
|
InitTimingVars(void)
|
|
{
|
|
PlayClock = 0;
|
|
|
|
// resettiming();
|
|
totalsynctics = 0;
|
|
totalclock = 0;
|
|
ototalclock = 0;
|
|
randomseed = 17L;
|
|
|
|
MoveSkip8 = 2;
|
|
MoveSkip2 = 0;
|
|
MoveSkip4 = 1; // start slightly offset so these
|
|
// don't move the same
|
|
// as the Skip2's
|
|
MoveThingsCount = 0;
|
|
|
|
// CTW REMOVED
|
|
//if (gTenActivated)
|
|
// tenResetClock();
|
|
// CTW REMOVED END
|
|
|
|
}
|
|
|
|
|
|
void
|
|
AddSyncInfoToPacket(int *j)
|
|
{
|
|
int sb;
|
|
int count = 0;
|
|
|
|
// sync testing
|
|
while (Player[myconnectindex].syncvalhead != syncvaltail && count++ < 4)
|
|
{
|
|
for (sb = 0; sb < NumSyncBytes; sb++)
|
|
packbuf[(*j)++] = Player[myconnectindex].syncval[syncvaltail & (SYNCFIFOSIZ - 1)][sb];
|
|
|
|
syncvaltail++;
|
|
}
|
|
}
|
|
|
|
void
|
|
faketimerhandler(void)
|
|
{
|
|
short other, packbufleng;
|
|
int i, j, k, l;
|
|
PLAYERp pp;
|
|
short pnum;
|
|
extern SWBOOL BotMode;
|
|
|
|
#if 0
|
|
if (inputState.GetKeyStatus(KEYSC_PERIOD))
|
|
{
|
|
extern unsigned int MoveThingsCount;
|
|
MoveThingsCount++;
|
|
MoveThingsCount--;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
timerUpdate();
|
|
if ((totalclock < ototalclock + synctics))
|
|
return;
|
|
|
|
if (!ready2send)
|
|
return;
|
|
|
|
ototalclock += synctics;
|
|
|
|
getpackets();
|
|
|
|
|
|
// TENSW: this way we are guaranteed that the most advanced player is no more
|
|
// than 200 frames ahead of the most laggy. We're more healthy if the queue
|
|
// doesn't overflow, that's for sure.
|
|
if (Player[myconnectindex].movefifoend - movefifoplc >= 100)
|
|
return;
|
|
|
|
getinput(&loc);
|
|
|
|
AveragePacket.vel += loc.vel;
|
|
AveragePacket.svel += loc.svel;
|
|
AveragePacket.angvel += loc.angvel;
|
|
AveragePacket.aimvel += loc.aimvel;
|
|
SET(AveragePacket.bits, loc.bits);
|
|
|
|
pp = Player + myconnectindex;
|
|
|
|
if (pp->movefifoend & (MovesPerPacket-1))
|
|
{
|
|
memcpy(&pp->inputfifo[pp->movefifoend & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(pp->movefifoend-1) & (MOVEFIFOSIZ - 1)],
|
|
sizeof(SW_PACKET));
|
|
|
|
pp->movefifoend++;
|
|
return;
|
|
}
|
|
|
|
loc.vel = AveragePacket.vel / MovesPerPacket;
|
|
loc.svel = AveragePacket.svel / MovesPerPacket;
|
|
loc.angvel = AveragePacket.angvel / MovesPerPacket;
|
|
loc.aimvel = AveragePacket.aimvel / MovesPerPacket;
|
|
loc.bits = AveragePacket.bits;
|
|
|
|
memset(&AveragePacket, 0, sizeof(AveragePacket));
|
|
|
|
pp->inputfifo[Player[myconnectindex].movefifoend & (MOVEFIFOSIZ - 1)] = loc;
|
|
pp->movefifoend++;
|
|
|
|
#if 0
|
|
// AI Bot stuff
|
|
if (numplayers > 1)
|
|
{
|
|
if (gNet.MultiGameType == MULTI_GAME_AI_BOTS)
|
|
{
|
|
for (i=connecthead; i>=0; i=connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex)
|
|
{
|
|
if (BotMode && Player[i].IsAI == 1) // Skip it if this player is not computer controlled!
|
|
{
|
|
computergetinput(i,&Player[i].inputfifo[Player[i].movefifoend&(MOVEFIFOSIZ-1)]);
|
|
Player[i].movefifoend++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// AI Bot stuff
|
|
#endif
|
|
|
|
if (!CommEnabled)
|
|
{
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
if (i != myconnectindex)
|
|
{
|
|
if (BotMode && Player[i].IsAI == 1)
|
|
{
|
|
computergetinput(i,&Player[i].inputfifo[Player[i].movefifoend&(MOVEFIFOSIZ-1)]);
|
|
}
|
|
else
|
|
memset(&Player[i].inputfifo[Player[i].movefifoend & (MOVEFIFOSIZ - 1)], 0, sizeof(Player[i].inputfifo[0]));
|
|
Player[i].movefifoend++;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
if (i != myconnectindex)
|
|
{
|
|
k = (Player[myconnectindex].movefifoend - 1) - Player[i].movefifoend;
|
|
Player[i].myminlag = min(Player[i].myminlag, k);
|
|
mymaxlag = max(mymaxlag, k);
|
|
}
|
|
}
|
|
|
|
if (((Player[myconnectindex].movefifoend - 1) & (TIMERUPDATESIZ - 1)) == 0)
|
|
{
|
|
i = mymaxlag - bufferjitter;
|
|
mymaxlag = 0;
|
|
if (i > 0)
|
|
bufferjitter += ((2 + i) >> 2);
|
|
else if (i < 0)
|
|
bufferjitter -= ((2 - i) >> 2);
|
|
}
|
|
|
|
if (NetBroadcastMode)
|
|
{
|
|
packbuf[0] = PACKET_TYPE_BROADCAST;
|
|
j = 1;
|
|
|
|
if (((Player[myconnectindex].movefifoend - 1) & (TIMERUPDATESIZ - 1)) == 0 /* CTW REMOVED && !gTenActivated */)
|
|
{
|
|
if (myconnectindex == connecthead)
|
|
{
|
|
for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
|
|
packbuf[j++] = min(max(Player[i].myminlag, -128), 127);
|
|
}
|
|
else
|
|
{
|
|
i = Player[connecthead].myminlag - otherminlag;
|
|
if (labs(i) > 2)
|
|
{
|
|
////DSPRINTF(ds,"lag correction: %d,%d,%d",i,Player[connecthead].myminlag,otherminlag);
|
|
//MONO_PRINT(ds);
|
|
|
|
if (labs(i) > 8)
|
|
{
|
|
if (i < 0)
|
|
i++;
|
|
i >>= 1;
|
|
}
|
|
else
|
|
{
|
|
if (i < 0)
|
|
i = -1;
|
|
if (i > 0)
|
|
i = 1;
|
|
}
|
|
totalclock -= synctics * i;
|
|
otherminlag += i;
|
|
}
|
|
}
|
|
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
Player[i].myminlag = 0x7fffffff;
|
|
}
|
|
|
|
pp = Player + myconnectindex;
|
|
|
|
#if !BIT_CODEC
|
|
memcpy(&packbuf[j], &pp->inputfifo[(Player[myconnectindex].movefifoend - 1) & (MOVEFIFOSIZ - 1)], sizeof(SW_PACKET));
|
|
j += sizeof(SW_PACKET);
|
|
#else
|
|
j += EncodeBits(&pp->inputfifo[(Player[myconnectindex].movefifoend - 1) & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(Player[myconnectindex].movefifoend - 2) & (MOVEFIFOSIZ - 1)],
|
|
&packbuf[j]);
|
|
#endif
|
|
|
|
#if SYNC_TEST
|
|
AddSyncInfoToPacket(&j);
|
|
#endif
|
|
|
|
netbroadcastpacket(packbuf, j);
|
|
|
|
return;
|
|
} // NetBroadcastMode
|
|
|
|
// SLAVE CODE
|
|
if (myconnectindex != connecthead) // I am the Slave
|
|
{
|
|
if (((Player[myconnectindex].movefifoend - 1) & (TIMERUPDATESIZ - 1)) == 0)
|
|
{
|
|
i = Player[connecthead].myminlag - otherminlag;
|
|
if (labs(i) > 2)
|
|
{
|
|
if (labs(i) > 8)
|
|
{
|
|
if (i < 0)
|
|
i++;
|
|
i >>= 1;
|
|
}
|
|
else
|
|
{
|
|
if (i < 0)
|
|
i = -1;
|
|
if (i > 0)
|
|
i = 1;
|
|
}
|
|
totalclock -= synctics * i;
|
|
otherminlag += i;
|
|
}
|
|
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
Player[i].myminlag = 0x7fffffff;
|
|
}
|
|
}
|
|
packbuf[0] = PACKET_TYPE_SLAVE_TO_MASTER;
|
|
j = 1;
|
|
|
|
pp = Player + myconnectindex;
|
|
#if !BIT_CODEC
|
|
memcpy(&packbuf[j], &pp->inputfifo[(pp->movefifoend - 1) & (MOVEFIFOSIZ - 1)], sizeof(SW_PACKET));
|
|
j += sizeof(SW_PACKET);
|
|
#else
|
|
j += EncodeBits(&pp->inputfifo[(pp->movefifoend - 1) & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(pp->movefifoend - 2) & (MOVEFIFOSIZ - 1)],
|
|
&packbuf[j]);
|
|
#endif
|
|
|
|
#if SYNC_TEST
|
|
AddSyncInfoToPacket(&j);
|
|
#endif
|
|
|
|
netsendpacket(connecthead, packbuf, j);
|
|
return;
|
|
}
|
|
|
|
// This allows packet-resends
|
|
//for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
// {
|
|
// if ( /* (!playerquitflag[i]) && */ (Player[i].movefifoend <= movefifosendplc))
|
|
// {
|
|
// packbuf[0] = 127;
|
|
// for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
|
|
// {
|
|
// /* if (!playerquitflag[i]) */ sendpacket(i, packbuf, 1);
|
|
// }
|
|
// return;
|
|
// }
|
|
// }
|
|
|
|
// I am MASTER...
|
|
while (1)
|
|
{
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
if (/* (!playerquitflag[i]) && */ (Player[i].movefifoend <= movefifosendplc))
|
|
return;
|
|
}
|
|
|
|
packbuf[0] = PACKET_TYPE_MASTER_TO_SLAVE;
|
|
j = 1;
|
|
|
|
// Fix timers and buffer/jitter value
|
|
if ((movefifosendplc & (TIMERUPDATESIZ - 1)) == 0)
|
|
{
|
|
for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
|
|
{
|
|
/* if (!playerquitflag[i]) */
|
|
packbuf[j++] = min(max(Player[i].myminlag, -128), 127);
|
|
}
|
|
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
Player[i].myminlag = 0x7fffffff;
|
|
}
|
|
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
/* if (playerquitflag[i]) continue; */
|
|
pp = Player + i;
|
|
|
|
#if !BIT_CODEC
|
|
memcpy(&packbuf[j], &pp->inputfifo[movefifosendplc & (MOVEFIFOSIZ - 1)], sizeof(SW_PACKET));
|
|
j += sizeof(SW_PACKET);
|
|
#else
|
|
j += EncodeBits(&pp->inputfifo[(movefifosendplc) & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(movefifosendplc - 1) & (MOVEFIFOSIZ - 1)],
|
|
&packbuf[j]);
|
|
#endif
|
|
//pp->movefifoend++;
|
|
}
|
|
|
|
#if SYNC_TEST
|
|
AddSyncInfoToPacket(&j);
|
|
#endif
|
|
|
|
for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
|
|
/* if (!playerquitflag[i])*/
|
|
{
|
|
netsendpacket(i, packbuf, j);
|
|
/*
|
|
pp = Player + i;
|
|
if (TEST(pp->inputfifo[movefifosendplc & (MOVEFIFOSIZ - 1)].bits,QUITBIT)
|
|
playerquitflag[i] = 1;
|
|
*/
|
|
}
|
|
|
|
movefifosendplc += MovesPerPacket;
|
|
}
|
|
}
|
|
|
|
void
|
|
checkmasterslaveswitch(void)
|
|
{
|
|
}
|
|
|
|
void
|
|
getpackets(void)
|
|
{
|
|
int otherconnectindex, packbufleng;
|
|
int i, j, k, l, fifoCheck, sb;
|
|
PLAYERp pp;
|
|
SW_PACKET tempinput;
|
|
|
|
timerUpdate();
|
|
|
|
if (!CommEnabled)
|
|
return;
|
|
|
|
while ((packbufleng = netgetpacket(&otherconnectindex, packbuf)) > 0)
|
|
{
|
|
switch (packbuf[0])
|
|
{
|
|
case PACKET_TYPE_BROADCAST:
|
|
case SERVER_GENERATED_BROADCAST:
|
|
////DSPRINTF(ds,"Receive Broadcast %d, ready2send %d",otherconnectindex, ready2send);
|
|
//MONO_PRINT(ds);
|
|
|
|
//ASSERT(ready2send);
|
|
//if (!ready2send)
|
|
// break;
|
|
|
|
j = 1;
|
|
|
|
if ((Player[otherconnectindex].movefifoend & (TIMERUPDATESIZ - 1)) == 0)
|
|
{
|
|
if (otherconnectindex == connecthead)
|
|
{
|
|
for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
|
|
{
|
|
if (i == myconnectindex)
|
|
otherminlag = (int)((signed char) packbuf[j]);
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
|
|
pp = Player + otherconnectindex;
|
|
|
|
#if !BIT_CODEC
|
|
memcpy(&pp->inputfifo[pp->movefifoend & (MOVEFIFOSIZ - 1)], &packbuf[j], sizeof(SW_PACKET));
|
|
j += sizeof(SW_PACKET);
|
|
#else
|
|
j += DecodeBits(&pp->inputfifo[(pp->movefifoend) & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(pp->movefifoend - 1) & (MOVEFIFOSIZ - 1)],
|
|
&packbuf[j]);
|
|
#endif
|
|
|
|
pp->movefifoend++;
|
|
|
|
// Packet Duplication
|
|
for (i = 1; i < MovesPerPacket; i++)
|
|
{
|
|
memcpy(
|
|
&pp->inputfifo[pp->movefifoend & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(pp->movefifoend-1) & (MOVEFIFOSIZ - 1)],
|
|
sizeof(SW_PACKET));
|
|
|
|
pp->movefifoend++;
|
|
}
|
|
|
|
#if SYNC_TEST
|
|
GetSyncInfoFromPacket(packbuf, packbufleng, &j, otherconnectindex);
|
|
#endif
|
|
|
|
//DSPRINTF(ds,"Receive packet size %d",j);
|
|
//MONO_PRINT(ds);
|
|
|
|
break;
|
|
|
|
case PACKET_TYPE_MASTER_TO_SLAVE:
|
|
// Here slave is receiving
|
|
j = 1;
|
|
|
|
if ((Player[otherconnectindex].movefifoend & (TIMERUPDATESIZ - 1)) == 0)
|
|
{
|
|
for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
|
|
{
|
|
// if (playerquitflag[i]) continue;
|
|
if (i == myconnectindex)
|
|
otherminlag = (int)((signed char) packbuf[j]);
|
|
j++;
|
|
}
|
|
}
|
|
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
/* if (playerquitflag[i]) continue;) */
|
|
pp = Player + i;
|
|
|
|
#if !BIT_CODEC
|
|
if (i != myconnectindex)
|
|
memcpy(&pp->inputfifo[pp->movefifoend & (MOVEFIFOSIZ - 1)], &packbuf[j], sizeof(SW_PACKET));
|
|
j += sizeof(SW_PACKET);
|
|
#else
|
|
if (i == myconnectindex)
|
|
{
|
|
j += DecodeBits(&tempinput,
|
|
&pp->inputfifo[(pp->movefifoend - 1) & (MOVEFIFOSIZ - 1)],
|
|
&packbuf[j]);
|
|
}
|
|
else
|
|
{
|
|
j += DecodeBits(&pp->inputfifo[(pp->movefifoend) & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(pp->movefifoend - 1) & (MOVEFIFOSIZ - 1)],
|
|
&packbuf[j]);
|
|
}
|
|
#endif
|
|
|
|
pp->movefifoend++;
|
|
}
|
|
|
|
while (j != packbufleng)
|
|
{
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex)
|
|
{
|
|
for (sb = 0; sb < NumSyncBytes; sb++)
|
|
{
|
|
Player[i].syncval[Player[i].syncvalhead & (SYNCFIFOSIZ - 1)][sb] = packbuf[j + sb];
|
|
}
|
|
|
|
Player[i].syncvalhead++;
|
|
}
|
|
}
|
|
|
|
j += NumSyncBytes;
|
|
}
|
|
|
|
// #if SYNC_TEST //This doesn't work right in this case
|
|
// GetSyncInfoFromPacket(packbufleng, &j, otherconnectindex);
|
|
// #endif
|
|
|
|
for (i=connecthead; i>=0; i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
for (j=1; j<MovesPerPacket; j++)
|
|
{
|
|
pp = Player + i;
|
|
|
|
memcpy(
|
|
&pp->inputfifo[pp->movefifoend & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(pp->movefifoend-1) & (MOVEFIFOSIZ - 1)],
|
|
sizeof(SW_PACKET));
|
|
|
|
pp->movefifoend++;
|
|
}
|
|
|
|
break;
|
|
|
|
case PACKET_TYPE_SLAVE_TO_MASTER:
|
|
// Here master is receiving
|
|
pp = Player + otherconnectindex;
|
|
j = 1;
|
|
|
|
#if !BIT_CODEC
|
|
memcpy(&pp->inputfifo[Player[otherconnectindex].movefifoend & (MOVEFIFOSIZ - 1)], &packbuf[j], sizeof(SW_PACKET));
|
|
j += sizeof(SW_PACKET);
|
|
#else
|
|
j += DecodeBits(&pp->inputfifo[(Player[otherconnectindex].movefifoend) & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(Player[otherconnectindex].movefifoend - 1) & (MOVEFIFOSIZ - 1)],
|
|
&packbuf[j]);
|
|
#endif
|
|
|
|
Player[otherconnectindex].movefifoend++;
|
|
|
|
#if SYNC_TEST
|
|
GetSyncInfoFromPacket(packbuf, packbufleng, &j, otherconnectindex);
|
|
#endif
|
|
|
|
// Tic duping
|
|
for (i = 1; i < MovesPerPacket; i++)
|
|
{
|
|
memcpy(&pp->inputfifo[(Player[otherconnectindex].movefifoend) & (MOVEFIFOSIZ - 1)],
|
|
&pp->inputfifo[(Player[otherconnectindex].movefifoend - 1) & (MOVEFIFOSIZ - 1)],
|
|
sizeof(SW_PACKET));
|
|
Player[otherconnectindex].movefifoend++;
|
|
}
|
|
|
|
break;
|
|
|
|
case PACKET_TYPE_MESSAGE:
|
|
{
|
|
PLAYERp tp = Player + myconnectindex;
|
|
|
|
pp = Player + otherconnectindex;
|
|
|
|
// retransmit if master and the message is not addressed to us
|
|
if (!NetBroadcastMode && myconnectindex == connecthead && packbuf[1] != myconnectindex)
|
|
{
|
|
netsendpacket(packbuf[1], packbuf, packbufleng);
|
|
break;
|
|
}
|
|
|
|
PlaySound(DIGI_PMESSAGE,&tp->posx,&tp->posy,&tp->posz,v3df_dontpan);
|
|
|
|
memcpy(ds,&packbuf[3],packbufleng-3);
|
|
ds[packbufleng-3] = 0;
|
|
//sprintf(ds, "%s",&packbuf[3]);
|
|
adduserquote(ds);
|
|
break;
|
|
}
|
|
|
|
case PACKET_TYPE_RTS:
|
|
{
|
|
PACKET_RTSp p;
|
|
|
|
p = (PACKET_RTSp)packbuf;
|
|
|
|
PlaySoundRTS(p->RTSnum);
|
|
|
|
break;
|
|
}
|
|
|
|
|
|
case PACKET_TYPE_NEW_GAME:
|
|
{
|
|
extern SWBOOL NewGame, ShortGameMode, DemoInitOnce;
|
|
PACKET_NEW_GAMEp p;
|
|
extern short TimeLimitTable[];
|
|
|
|
pp = Player + otherconnectindex;
|
|
|
|
// Dukes New Game Packet
|
|
//level_number //volume_number //player_skill //monsters_off //respawn_monsters
|
|
//respawn_items //respawn_inventory //coop //marker //friendlyfire //boardname
|
|
|
|
p = (PACKET_NEW_GAMEp)packbuf;
|
|
|
|
ready2send = 0;
|
|
|
|
Level = p->Level;
|
|
Skill = p->Skill;
|
|
|
|
gNet.HurtTeammate = p->HurtTeammate;
|
|
gNet.SpawnMarkers = p->SpawnMarkers;
|
|
gNet.TeamPlay = p->TeamPlay;
|
|
gNet.AutoAim = p->AutoAim;
|
|
gNet.Nuke = p->Nuke;
|
|
gNet.KillLimit = p->KillLimit*10;
|
|
gNet.TimeLimit = TimeLimitTable[p->TimeLimit]*60*120;
|
|
|
|
if (ShortGameMode)
|
|
{
|
|
gNet.KillLimit /= 10;
|
|
gNet.TimeLimit /= 2;
|
|
}
|
|
|
|
gNet.TimeLimitClock = gNet.TimeLimit;
|
|
gNet.MultiGameType = p->GameType+1;
|
|
|
|
// settings for No Respawn Commbat mode
|
|
if (gNet.MultiGameType == MULTI_GAME_COMMBAT_NO_RESPAWN)
|
|
{
|
|
gNet.MultiGameType = MULTI_GAME_COMMBAT;
|
|
gNet.NoRespawn = TRUE;
|
|
}
|
|
else
|
|
{
|
|
gNet.NoRespawn = FALSE;
|
|
}
|
|
|
|
ExitLevel = TRUE;
|
|
NewGame = TRUE;
|
|
// restart demo for multi-play mode
|
|
DemoInitOnce = FALSE;
|
|
ResetMenuInput();
|
|
|
|
// send a dummy packet to see when it arrives
|
|
//tempbuf[0] = PACKET_TYPE_DUMMY;
|
|
//sendpacket(otherconnectindex, tempbuf, 1);
|
|
|
|
////DSPRINTF(ds,"Level %d, Skill %d, AutoAim %d",Level, Skill, cl_autoaim);
|
|
//MONO_PRINT(ds);
|
|
|
|
break;
|
|
}
|
|
|
|
case PACKET_TYPE_DUMMY:
|
|
////DSPRINTF(ds,"Got Dummy Packet!!!");
|
|
//MONO_PRINT(ds);
|
|
break;
|
|
|
|
case PACKET_TYPE_VERSION:
|
|
{
|
|
PACKET_VERSIONp p;
|
|
|
|
pp = Player + otherconnectindex;
|
|
p = (PACKET_VERSIONp)packbuf;
|
|
|
|
//tenDbLprintf(gTenLog, 3, "rcv pid %d version %lx", (int) otherconnectindex, (int) p->Version);
|
|
pp->PlayerVersion = p->Version;
|
|
break;
|
|
}
|
|
|
|
case PACKET_TYPE_PLAYER_OPTIONS:
|
|
{
|
|
PACKET_OPTIONSp p;
|
|
|
|
pp = Player + otherconnectindex;
|
|
p = (PACKET_OPTIONSp)packbuf;
|
|
|
|
// palette
|
|
pp->TeamColor = p->Color;
|
|
pp->SpriteP->pal = PALETTE_PLAYER0 + pp->TeamColor;
|
|
User[pp->SpriteP - sprite]->spal = pp->SpriteP->pal;
|
|
|
|
// names
|
|
strcpy(pp->PlayerName, p->PlayerName);
|
|
|
|
break;
|
|
}
|
|
|
|
case PACKET_TYPE_NAME_CHANGE:
|
|
{
|
|
PACKET_NAME_CHANGEp p;
|
|
pp = Player + otherconnectindex;
|
|
p = (PACKET_NAME_CHANGEp)packbuf;
|
|
|
|
// someone else has changed their name
|
|
|
|
DSPRINTF(ds,"Recieved name: %s",p->PlayerName);
|
|
MONO_PRINT(ds);
|
|
|
|
strcpy(pp->PlayerName, p->PlayerName);
|
|
SetRedrawScreen(Player+myconnectindex);
|
|
break;
|
|
}
|
|
|
|
|
|
case PACKET_TYPE_MENU_LEVEL_QUIT:
|
|
{
|
|
PlayerQuitMenuLevel = otherconnectindex;
|
|
break;
|
|
}
|
|
|
|
case PACKET_TYPE_PLAYER_READY:
|
|
Player[otherconnectindex].playerreadyflag++;
|
|
// It's important to return from getpackets() when a ready packet comes in and
|
|
// you are inside waitforeverybody(). Otherwise multiple ready packets can come
|
|
// in inside one waitforeverybody() which causes havoc if that w4e is protecting
|
|
// an initialization step which (heh) for example resets the playerreadyflag count.
|
|
return;
|
|
//break;
|
|
|
|
case PACKET_TYPE_DONT_USE:
|
|
break;
|
|
|
|
case PACKET_TYPE_NULL_PACKET:
|
|
break;
|
|
|
|
case PACKET_TYPE_PROXY:
|
|
buildputs("getpackets(): nested proxy packets!?\n");
|
|
break;
|
|
|
|
default:
|
|
DSPRINTF(ds,"Packet type unknown %d",packbuf[0]);
|
|
MONO_PRINT(ds);
|
|
}
|
|
}
|
|
}
|
|
END_SW_NS
|