raze-gles/source/build/src
terminx 69a3f9e884 Band-aid fix for Duke3d E4L4 map "corruption"
The map isn't necessarily "corrupt", but it has a large water sector with half a dozen different SE7 teleporter sprites in it, of which all but one have destination SE7 sprites that are constantly moving while the matching SE7 in the large sector stays in place. When you teleport, the game code picks one. It doesn't always pick the one that matches.

Yeah, OK, it never picks the one that matches.

The area is a total clusterfuck.

git-svn-id: https://svn.eduke32.com/eduke32@8241 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:48 +02:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
baselayer.cpp This is useless 2019-10-20 08:31:49 +02:00
cache1d.cpp - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
clip.cpp Band-aid fix for Duke3d E4L4 map "corruption" 2019-10-20 21:08:48 +02:00
colmatch.cpp Fix another bunch of improperly sized bitmap arrays 2019-09-20 15:17:25 +02:00
common.cpp - refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles. 2019-10-20 20:08:17 +02:00
compat.cpp - fixed compilation again. 2019-10-20 10:52:38 +02:00
defs.cpp Moved hightile replacement data into the textures 2019-10-17 12:45:25 +02:00
engine.cpp Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit() 2019-10-20 10:45:48 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp Moved hightile replacement data into the textures 2019-10-17 12:45:25 +02:00
kplib.cpp - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
mdsprite.cpp Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock 2019-10-20 08:31:26 +02:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
mutex.cpp Fix RENDERTYPE=WIN build 2019-09-20 16:04:43 +02:00
osd.cpp Use timerGetHiTicks() instead of timerGetTicks() for timing in osdfunc_fileinfo() 2019-10-20 07:48:16 +02:00
palette.cpp - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
pngwrite.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
pragmas.cpp - texture creation WIP. 2019-10-18 00:20:27 +02:00
rev.cpp - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
screenshot.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
scriptfile.cpp - added a FileReader wrapper for kopen4load. 2019-10-05 17:30:23 +02:00
sdlayer.cpp Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit() 2019-10-20 10:45:48 +02:00
sdlkeytrans.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager. 2019-10-16 20:39:59 +02:00
timer.cpp Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock 2019-10-20 08:31:26 +02:00
voxmodel.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00