raze-gles/source/core/binaryangle.h
Mitchell Richters 082336e5f8 - buildhoriz: Implementation of pitch and BAM conversion code.
* Determined maximum horizon able to be handed by engine in Q16.16 format is 280039127.
* Re-did pitch math to work on this known maximum and standardised pitch around -90/90 degrees as it should be.
* Because pitch is now -90/90 and not ~-188/188, m_sensitivity_y probably requires re-scaling.
2020-10-07 13:29:04 +11:00

252 lines
7.9 KiB
C++

/*
** binaryangle.h
**
** type safe representations of high precision angle and horizon values.
** Angle uses natural 32 bit overflow to clamp to one rotation.
**
**---------------------------------------------------------------------------
** Copyright 2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#pragma once
#include <math.h>
#include "m_fixed.h"
#include "xs_Float.h" // needed for reliably overflowing float->int conversions.
#include "build.h"
class binangle
{
unsigned int value;
inline static constexpr double pi() { return 3.14159265358979323846; }
constexpr binangle(unsigned int v) : value(v) {}
friend constexpr binangle bamang(unsigned int v);
friend constexpr binangle q16ang(unsigned int v);
friend constexpr binangle buildang(unsigned int v);
friend binangle radang(double v);
friend binangle degang(double v);
public:
binangle() = default;
binangle(const binangle &other) = default;
// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
constexpr short asbuild() const { return value >> 21; }
constexpr fixed_t asq16() const { return value >> 5; }
constexpr double asrad() const { return value * (pi::pi() / 0x80000000u); }
constexpr double asdeg() const { return value * (90. / 0x40000000); }
constexpr unsigned asbam() const { return value; }
double fsin() const { return sin(asrad()); }
double fcos() const { return cos(asrad()); }
double ftan() const { return tan(asrad()); }
int bsin() const { return sintable[asbuild()]; }
int bcos() const { return sintable[(asbuild() + 512) & 2047]; }
#if 0 // This makes no sense
bool operator< (binangle other) const
{
return value < other.value;
}
bool operator> (binangle other) const
{
return value > other.value;
}
bool operator<= (binangle other) const
{
return value <= other.value;
}
bool operator>= (binangle other) const
{
return value >= other.value;
}
#endif
constexpr bool operator== (binangle other) const
{
return value == other.value;
}
constexpr bool operator!= (binangle other) const
{
return value != other.value;
}
constexpr binangle &operator+= (binangle other)
{
value += other.value;
return *this;
}
constexpr binangle &operator-= (binangle other)
{
value -= other.value;
return *this;
}
constexpr binangle operator+ (binangle other) const
{
return binangle(value + other.value);
}
constexpr binangle operator- (binangle other) const
{
return binangle(value - other.value);
}
void interpolate(binangle a1, binangle a2, fixed_t smoothratio)
{
// Calculate in floating point to reduce the error caused by overflows which are to be expected here and then downconvert using a method that is safe to overflow.
// We do not want fixed point multiplications here to trash the result.
double smooth = smoothratio / 65536.f;
value = xs_CRoundToUInt(double(a1.asbam()) + smooth * (double(a2.asbam()) - double(a1.asbam())));
}
};
//---------------------------------------------------------------------------
//
// Constants and functions for use with fixedhoriz and friendly functions.
//
//---------------------------------------------------------------------------
// 280039127 is the maximum horizon in Q16.16 the engine will handle before wrapping around.
constexpr double horizDiff = 280039127 * 3. / 100.;
// Degrees needed to convert horizAngle into pitch degrees.
constexpr double horizDegrees = 183.503609961216825;
// Ratio to convert inverse tangent to -90/90 degrees of pitch.
constexpr double horizRatio = horizDegrees / pi::pi();
// Horizon conversion functions.
inline double HorizToPitch(double horiz) { return atan2(horiz, horizDiff / 65536.) * horizRatio; }
inline double HorizToPitch(fixed_t q16horiz) { return atan2(q16horiz, horizDiff) * horizRatio; }
inline fixed_t PitchToHoriz(double horizAngle) { return xs_CRoundToInt(horizDiff * tan(horizAngle * (pi::pi() / horizDegrees))); }
inline int32_t PitchToBAM(double horizAngle) { return xs_CRoundToInt(clamp(horizAngle * (1073741823.5 / 45.), -INT32_MAX, INT32_MAX)); }
inline constexpr double BAMToPitch(int32_t bam) { return bam * (45. / 1073741823.5); }
class fixedhoriz
{
fixed_t value;
constexpr fixedhoriz(fixed_t v) : value(v) {}
friend constexpr fixedhoriz q16horiz(fixed_t v);
friend constexpr fixedhoriz buildhoriz(int v);
friend fixedhoriz pitchhoriz(double v);
friend fixedhoriz bamhoriz(int32_t v);
public:
fixedhoriz() = default;
fixedhoriz(const fixedhoriz &other) = default;
// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
constexpr short asbuild() const { return FixedToInt(value); }
constexpr fixed_t asq16() const { return value; }
double aspitch() const { return HorizToPitch(value); }
int32_t asbam() const { return PitchToBAM(aspitch()); }
bool operator< (fixedhoriz other) const
{
return value < other.value;
}
bool operator> (fixedhoriz other) const
{
return value > other.value;
}
bool operator<= (fixedhoriz other) const
{
return value <= other.value;
}
bool operator>= (fixedhoriz other) const
{
return value >= other.value;
}
constexpr bool operator== (fixedhoriz other) const
{
return value == other.value;
}
constexpr bool operator!= (fixedhoriz other) const
{
return value != other.value;
}
constexpr fixedhoriz &operator+= (fixedhoriz other)
{
value += other.value;
return *this;
}
constexpr fixedhoriz &operator-= (fixedhoriz other)
{
value -= other.value;
return *this;
}
constexpr fixedhoriz operator- () const
{
return fixedhoriz(-value);
}
constexpr fixedhoriz operator+ (fixedhoriz other) const
{
return fixedhoriz(value + other.value);
}
constexpr fixedhoriz operator- (fixedhoriz other) const
{
return fixedhoriz(value - other.value);
}
};
inline constexpr binangle bamang(unsigned int v) { return binangle(v); }
inline constexpr binangle q16ang(unsigned int v) { return binangle(v << 5); }
inline constexpr binangle buildang(unsigned int v) { return binangle(v << 21); }
inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / binangle::pi()))); }
inline binangle degang(double v) { return binangle(xs_CRoundToUInt(v * (0x40000000 / 90.))); }
inline constexpr fixedhoriz q16horiz(fixed_t v) { return fixedhoriz(v); }
inline constexpr fixedhoriz buildhoriz(int v) { return fixedhoriz(IntToFixed(v)); }
inline fixedhoriz pitchhoriz(double v) { return fixedhoriz(PitchToHoriz(v)); }
inline fixedhoriz bamhoriz(int32_t v) { return pitchhoriz(BAMToPitch(v)); }