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e0858d501c
# Conflicts: # platform/Windows/exhumed.vcxproj # platform/Windows/exhumed.vcxproj.filters
153 lines
2.6 KiB
C++
153 lines
2.6 KiB
C++
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#include "compat.h"
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#include "record.h"
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#include "typedefs.h"
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#include "save.h"
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#include <stdio.h>
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#include <string.h>
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short record_mode = 0;
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int record_limit = -1;
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int record_index = 16384;
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uint8_t record_buffer[16384];
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FILE *record_file;
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struct RecordHeader
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{
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char signature[4];
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short b;
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};
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RecordHeader record_head;
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uint8_t GetRecord()
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{
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if (record_index >= 16384)
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{
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record_index = 0;
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int nRead = fread(record_buffer, 1, 16384, record_file);
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if (nRead < 16384) {
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record_limit = 16384;
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}
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else {
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record_limit = -1;
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}
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}
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if (record_limit > 0)
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{
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if (record_limit <= record_index)
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{
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record_mode = 3;
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}
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}
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return record_buffer[record_index++];
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}
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void PutRecord(uint8_t record)
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{
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uint8_t val_10 = record;
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if (record_index >= 16384)
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{
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record_index = 0;
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fwrite(record_buffer, 16384, 1, record_file);
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}
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record_buffer[record_index++] = val_10;
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}
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int OpenRecord(const char *filename, short *edx)
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{
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record_file = fopen(filename, "rb");
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if (record_file)
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{
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if (!fread(&record_head, sizeof(record_head), 1, record_file)) {
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return 0;
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}
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if (memcmp(record_head.signature, "LOBO", 4) == 0) {
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return 0;
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}
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*edx = record_head.b;
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record_index = 16384;
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record_limit = -1;
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record_mode = 2;
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return 1;
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}
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else
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{
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record_file = fopen(filename, "wb");
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if (!record_file) {
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return 0;
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}
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strncpy(record_head.signature, "LOBO", 4);
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record_head.b = *edx;
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if (!fwrite(&record_head, sizeof(record_head), 1, record_file)) {
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return 0;
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}
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record_index = 0;
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record_limit = -1;
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record_mode = 1;
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return 1;
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}
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}
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int ExecRecord(uint8_t *pRecord, int nSize)
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{
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if (record_mode == 2)
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{
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for (int i = 0; i < nSize; i++)
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{
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pRecord[i] = GetRecord();
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}
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}
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else if (record_mode == 1)
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{
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for (int i = 0; i < nSize; i++)
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{
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PutRecord(pRecord[i]);
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}
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}
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if (record_mode == 3) {
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return 0;
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}
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else {
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return 1;
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}
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}
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int CloseRecord()
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{
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if (record_mode == 1)
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{
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loadgame(0);
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if (record_index)
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{
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if (!fwrite(record_buffer, record_index, 1, record_file)) {
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return 0;
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}
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}
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}
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else if (record_mode == 2 || record_mode == 3)
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{
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loadgame(1);
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}
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fclose(record_file);
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return 1;
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}
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