raze-gles/source/common/rendering
Rachael Alexanderson 6a17e3910b - relicense my reused GZDoom code as BSD 2020-01-01 08:59:40 -05:00
..
gl - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
gl_load - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
hwrenderer - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - relicense my reused GZDoom code as BSD 2020-01-01 08:59:40 -05:00
r_videoscale.h - relicense my reused GZDoom code as BSD 2020-01-01 08:59:40 -05:00
v_framebuffer.cpp - set up the scene viewport for the postprocessor. 2019-12-31 20:11:31 +01:00
v_video.cpp - added handling for changing the screen size (dragging the window borders / change scale factor) 2020-01-01 09:49:06 +01:00
v_video.h - added handling for changing the screen size (dragging the window borders / change scale factor) 2020-01-01 09:49:06 +01:00