raze-gles/source
Christoph Oelckers 698d62bbc6 - merged FixMapInfo into loadcons.
No need to delay the remaining content. The reasons for the separate function no longer exist.
2021-05-02 19:41:24 +02:00
..
build - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
common - fixed incomplete SW ending cutscene. 2021-05-01 20:31:51 +02:00
core - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
games - merged FixMapInfo into loadcons. 2021-05-02 19:41:24 +02:00
glbackend - fixed texture precaching. 2021-04-11 09:59:55 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - added MAPINFO parser, based on GZDoom's. 2021-05-01 22:52:28 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00