raze-gles/source/common
Christoph Oelckers 693095bffb - added access wrappers to the two fields of DICTNODE that are accessed from the outside.
The idea here is to completely merge the resource management into the file system so that Blood's DICTNODE is merely an alias to the internal FResourceLump.

A two-tiered resource system is not something I consider worthwile, it made sense to get around Builds crappy cache but in the long term this is not a good solution for a multi-game port to have a resource management system in the backend and another one put over it in the front end, both with their own caching logic that might interfere with each other. Better merge it into one that can handle everything.
2019-10-31 00:50:45 +01:00
..
2d - fixed missing include paths 2019-10-25 02:07:46 +02:00
console - more CVARs. 2019-10-27 09:53:09 +01:00
filesystem - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
fonts - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
textures - cleaned out some chunks of unused or useless code, most importantly the Build cache which was only used by the sound code for permanently loading the data into memory. 2019-10-30 21:51:04 +01:00
utility - tested and fixed game list loader. 2019-10-31 00:41:56 +01:00
gameconfigfile.cpp - added SW search paths to new code and cleaned up the init code. 2019-10-30 19:26:55 +01:00
gameconfigfile.h - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
gamecontrol.cpp - tested and fixed game list loader. 2019-10-31 00:41:56 +01:00
gamecontrol.h - tested and fixed game list loader. 2019-10-31 00:41:56 +01:00
gamecvars.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gamecvars.h - mapped the remaining Shadow Warrior options to the CVARs. 2019-10-27 16:53:00 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - adjustments for last commit. 2019-10-30 18:27:52 +01:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - fix compilation 2019-10-28 17:50:08 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - tested and fixed game list loader. 2019-10-31 00:41:56 +01:00