raze-gles/source/blood/src/sound.cpp
Grind Core b6ad64ee54 Refactor: xsector, xwall and xsprite structs
- Added QAV scene player (playing user animation instead of weapon)
- Added trigger event intiator for sprites (WIP and experimental)

# Conflicts:
#	source/blood/src/actor.h
#	source/blood/src/player.h
2019-10-26 10:35:13 +02:00

491 lines
12 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "compat.h"
#include "music.h"
#include "fx_man.h"
#include "common_game.h"
#include "config.h"
#include "levels.h"
#include "resource.h"
#include "sound.h"
#include "renderlayer.h"
#include "al_midi.h"
BEGIN_BLD_NS
Resource gSoundRes;
int soundRates[13] = {
11025,
11025,
11025,
11025,
11025,
22050,
22050,
22050,
22050,
44100,
44100,
44100,
44100,
};
#define kChannelMax 32
int sndGetRate(int format)
{
if (format < 13)
return soundRates[format];
return 11025;
}
SAMPLE2D Channel[kChannelMax];
SAMPLE2D * FindChannel(void)
{
for (int i = kChannelMax - 1; i >= 0; i--)
if (Channel[i].at5 == 0) return &Channel[i];
consoleSysMsg("No free channel available for sample");
//ThrowError("No free channel available for sample");
return NULL;
}
DICTNODE *hSong;
char *pSongPtr;
int nSongSize;
bool bWaveMusic;
int nWaveMusicHandle;
int sndPlaySong(const char *songName, bool bLoop)
{
if (!mus_enabled)
return 0;
if (!songName || strlen(songName) == 0)
return 1;
auto fp = S_OpenAudio(songName, 0, 1);
if (!fp.isOpen())
{
hSong = gSoundRes.Lookup(songName, "MID");
if (!hSong)
{
OSD_Printf(OSD_ERROR "sndPlaySong(): error: can't open \"%s\" for playback!\n", songName);
return 2;
}
int nNewSongSize = hSong->size;
char *pNewSongPtr = (char *)Xaligned_alloc(16, nNewSongSize);
gSoundRes.Load(hSong, pNewSongPtr);
MUSIC_SetVolume(mus_volume);
int32_t retval = MUSIC_PlaySong(pNewSongPtr, nNewSongSize, bLoop);
if (retval != MUSIC_Ok)
{
ALIGNED_FREE_AND_NULL(pNewSongPtr);
return 5;
}
if (bWaveMusic && nWaveMusicHandle >= 0)
{
FX_StopSound(nWaveMusicHandle);
nWaveMusicHandle = -1;
}
bWaveMusic = false;
ALIGNED_FREE_AND_NULL(pSongPtr);
pSongPtr = pNewSongPtr;
nSongSize = nNewSongSize;
return 0;
}
int32_t nSongLen = fp.Tell();
if (EDUKE32_PREDICT_FALSE(nSongLen < 4))
{
OSD_Printf(OSD_ERROR "sndPlaySong(): error: empty music file \"%s\"\n", songName);
return 3;
}
char * pNewSongPtr = (char *)Xaligned_alloc(16, nSongLen);
int nNewSongSize = fp.Read(pNewSongPtr, nSongLen);
if (EDUKE32_PREDICT_FALSE(nNewSongSize != nSongLen))
{
OSD_Printf(OSD_ERROR "sndPlaySong(): error: read %d bytes from \"%s\", expected %d\n",
nNewSongSize, songName, nSongLen);
ALIGNED_FREE_AND_NULL(pNewSongPtr);
return 4;
}
if (!Bmemcmp(pNewSongPtr, "MThd", 4))
{
int32_t retval = MUSIC_PlaySong(pNewSongPtr, nNewSongSize, bLoop);
if (retval != MUSIC_Ok)
{
ALIGNED_FREE_AND_NULL(pNewSongPtr);
return 5;
}
if (bWaveMusic && nWaveMusicHandle >= 0)
{
FX_StopSound(nWaveMusicHandle);
nWaveMusicHandle = -1;
}
bWaveMusic = false;
ALIGNED_FREE_AND_NULL(pSongPtr);
pSongPtr = pNewSongPtr;
nSongSize = nNewSongSize;
}
else
{
int nNewWaveMusicHandle = FX_Play(pNewSongPtr, bLoop ? nNewSongSize : -1, 0, 0, 0, mus_volume, mus_volume, mus_volume,
FX_MUSIC_PRIORITY, 1.f, (intptr_t)&nWaveMusicHandle);
if (nNewWaveMusicHandle <= FX_Ok)
{
ALIGNED_FREE_AND_NULL(pNewSongPtr);
return 5;
}
if (bWaveMusic && nWaveMusicHandle >= 0)
FX_StopSound(nWaveMusicHandle);
MUSIC_StopSong();
nWaveMusicHandle = nNewWaveMusicHandle;
bWaveMusic = true;
ALIGNED_FREE_AND_NULL(pSongPtr);
pSongPtr = pNewSongPtr;
nSongSize = nNewSongSize;
}
return 0;
}
bool sndIsSongPlaying(void)
{
//return MUSIC_SongPlaying();
return false;
}
void sndFadeSong(int nTime)
{
UNREFERENCED_PARAMETER(nTime);
if (bWaveMusic && nWaveMusicHandle >= 0)
{
FX_StopSound(nWaveMusicHandle);
nWaveMusicHandle = -1;
bWaveMusic = false;
}
// MUSIC_SetVolume(0);
MUSIC_StopSong();
}
void sndSetMusicVolume(int nVolume)
{
mus_volume = nVolume;
if (bWaveMusic && nWaveMusicHandle >= 0)
FX_SetPan(nWaveMusicHandle, nVolume, nVolume, nVolume);
MUSIC_SetVolume(nVolume);
}
void sndSetFXVolume(int nVolume)
{
snd_fxvolume = nVolume;
FX_SetVolume(nVolume);
}
void sndStopSong(void)
{
if (bWaveMusic && nWaveMusicHandle >= 0)
{
FX_StopSound(nWaveMusicHandle);
nWaveMusicHandle = -1;
bWaveMusic = false;
}
MUSIC_StopSong();
ALIGNED_FREE_AND_NULL(pSongPtr);
nSongSize = 0;
}
void SoundCallback(intptr_t val)
{
SAMPLE2D *pChannel = (SAMPLE2D*)val;
pChannel->at0 = 0;
}
void sndKillSound(SAMPLE2D *pChannel);
void sndStartSample(const char *pzSound, int nVolume, int nChannel)
{
if (!snd_enabled)
return;
if (!strlen(pzSound))
return;
dassert(nChannel >= -1 && nChannel < kChannelMax);
SAMPLE2D *pChannel;
if (nChannel == -1)
pChannel = FindChannel();
else
pChannel = &Channel[nChannel];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
pChannel->at5 = gSoundRes.Lookup(pzSound, "RAW");
if (!pChannel->at5)
return;
int nSize = pChannel->at5->size;
char *pData = (char*)gSoundRes.Lock(pChannel->at5);
pChannel->at0 = FX_PlayRaw(pData, nSize, sndGetRate(1), 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
}
void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop)
{
if (!snd_enabled)
return;
dassert(nChannel >= -1 && nChannel < kChannelMax);
DICTNODE *hSfx = gSoundRes.Lookup(nSound, "SFX");
if (!hSfx)
return;
SFX *pEffect = (SFX*)gSoundRes.Lock(hSfx);
dassert(pEffect != NULL);
SAMPLE2D *pChannel;
if (nChannel == -1)
pChannel = FindChannel();
else
pChannel = &Channel[nChannel];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
pChannel->at5 = gSoundRes.Lookup(pEffect->rawName, "RAW");
if (!pChannel->at5)
return;
if (nVolume < 0)
nVolume = pEffect->relVol;
int nSize = pChannel->at5->size;
int nLoopEnd = nSize - 1;
if (nLoopEnd < 0)
nLoopEnd = 0;
if (nSize <= 0)
return;
char *pData = (char*)gSoundRes.Lock(pChannel->at5);
if (nChannel < 0)
bLoop = false;
if (bLoop)
{
pChannel->at0 = FX_PlayLoopedRaw(pData, nSize, pData + pEffect->loopStart, pData + nLoopEnd, sndGetRate(pEffect->format),
0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
pChannel->at4 |= 1;
}
else
{
pChannel->at0 = FX_PlayRaw(pData, nSize, sndGetRate(pEffect->format), 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
pChannel->at4 &= ~1;
}
}
void sndStartWavID(unsigned int nSound, int nVolume, int nChannel)
{
if (!snd_enabled)
return;
dassert(nChannel >= -1 && nChannel < kChannelMax);
SAMPLE2D *pChannel;
if (nChannel == -1)
pChannel = FindChannel();
else
pChannel = &Channel[nChannel];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
pChannel->at5 = gSoundRes.Lookup(nSound, "WAV");
if (!pChannel->at5)
return;
char *pData = (char*)gSoundRes.Lock(pChannel->at5);
pChannel->at0 = FX_Play(pData, pChannel->at5->size, 0, -1, 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
}
void sndKillSound(SAMPLE2D *pChannel)
{
if (pChannel->at4 & 1)
{
FX_EndLooping(pChannel->at0);
pChannel->at4 &= ~1;
}
FX_StopSound(pChannel->at0);
}
void sndStartWavDisk(const char *pzFile, int nVolume, int nChannel)
{
dassert(nChannel >= -1 && nChannel < kChannelMax);
SAMPLE2D *pChannel;
if (nChannel == -1)
pChannel = FindChannel();
else
pChannel = &Channel[nChannel];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
auto hFile = kopenFileReader(pzFile, 0);
if (!hFile.isOpen())
return;
int nLength = hFile.GetLength();
char *pData = (char*)gSoundRes.Alloc(nLength);
if (!pData)
{
return;
}
hFile.Read(pData, nLength);
pChannel->at5 = (DICTNODE*)pData;
pChannel->at4 |= 2;
pChannel->at0 = FX_Play(pData, nLength, 0, -1, 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
}
void sndKillAllSounds(void)
{
for (int i = 0; i < kChannelMax; i++)
{
SAMPLE2D *pChannel = &Channel[i];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
if (pChannel->at5)
{
if (pChannel->at4 & 2)
{
#if 0
free(pChannel->at5);
#else
gSoundRes.Free(pChannel->at5);
#endif
pChannel->at4 &= ~2;
}
else
{
gSoundRes.Unlock(pChannel->at5);
}
pChannel->at5 = 0;
}
}
}
void sndProcess(void)
{
for (int i = 0; i < kChannelMax; i++)
{
if (Channel[i].at0 <= 0 && Channel[i].at5)
{
if (Channel[i].at4 & 2)
{
gSoundRes.Free(Channel[i].at5);
Channel[i].at4 &= ~2;
}
else
{
gSoundRes.Unlock(Channel[i].at5);
}
Channel[i].at5 = 0;
}
}
}
void InitSoundDevice(void)
{
#ifdef MIXERTYPEWIN
void *initdata = (void *)win_gethwnd(); // used for DirectSound
#else
void *initdata = NULL;
#endif
int nStatus;
nStatus = FX_Init(snd_numvoices, snd_numchannels, snd_mixrate, initdata);
if (nStatus != 0)
{
initprintf("InitSoundDevice: %s\n", FX_ErrorString(nStatus));
return;
}
snd_reversestereo.Callback();
snd_fxvolume.Callback();
FX_SetCallBack(SoundCallback);
}
void DeinitSoundDevice(void)
{
int nStatus = FX_Shutdown();
if (nStatus != 0)
ThrowError(FX_ErrorString(nStatus));
}
void InitMusicDevice(void)
{
int nStatus;
if ((nStatus = MUSIC_Init(MusicDevice)) == MUSIC_Ok)
{
if (MusicDevice == ASS_AutoDetect)
MusicDevice = MIDI_GetDevice();
}
else if ((nStatus = MUSIC_Init(ASS_AutoDetect)) == MUSIC_Ok)
{
initprintf("InitMusicDevice: %s\n", MUSIC_ErrorString(nStatus));
return;
}
DICTNODE *hTmb = gSoundRes.Lookup("GMTIMBRE", "TMB");
if (hTmb)
AL_RegisterTimbreBank((unsigned char*)gSoundRes.Load(hTmb));
MUSIC_SetVolume(mus_volume);
}
void DeinitMusicDevice(void)
{
FX_StopAllSounds();
int nStatus = MUSIC_Shutdown();
if (nStatus != 0)
ThrowError(MUSIC_ErrorString(nStatus));
}
bool sndActive = false;
void sndTerm(void)
{
if (!sndActive)
return;
sndActive = false;
sndStopSong();
DeinitSoundDevice();
DeinitMusicDevice();
}
extern char *pUserSoundRFF;
void sndInit(void)
{
memset(Channel, 0, sizeof(Channel));
pSongPtr = NULL;
nSongSize = 0;
bWaveMusic = false;
nWaveMusicHandle = -1;
InitSoundDevice();
InitMusicDevice();
//atexit(sndTerm);
sndActive = true;
}
END_BLD_NS