mirror of
https://github.com/ZDoom/raze-gles.git
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150 lines
3 KiB
C++
150 lines
3 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "baselayer.h"
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#include "common_game.h"
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#include "build.h"
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#include "cache1d.h"
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#include "sndcards.h"
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#include "hash.h"
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#include "renderlayer.h"
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#include "gamecontrol.h"
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#include "blood.h"
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#include "config.h"
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#include "gamedefs.h"
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#include "globals.h"
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#include "screen.h"
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#include "sound.h"
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#include "tile.h"
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#include "view.h"
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#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1
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# include "sdl_inc.h"
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#endif
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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BEGIN_BLD_NS
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int32_t setupread;
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int32_t mus_restartonload;
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int32_t gTurnSpeed;
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int32_t gDetail;
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int32_t cl_weaponswitch;
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int32_t gAutoRun;
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int32_t gFollowMap;
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int32_t gOverlayMap;
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int32_t gRotateMap;
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int32_t gMessageCount;
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int32_t gMessageTime;
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int32_t gMessageFont;
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int32_t gbAdultContent;
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char gzAdultPassword[9];
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int32_t gMouseSensitivity;
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bool gNoClip;
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bool gInfiniteAmmo;
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bool gFullMap;
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int32_t gUpscaleFactor;
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int32_t gDeliriumBlur;
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//////////
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int gWeaponsV10x;
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/////////
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void CONFIG_SetDefaults(void)
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{
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# if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1
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uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
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if (inited == 0)
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SDL_Init(SDL_INIT_VIDEO);
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else if (!(inited & SDL_INIT_VIDEO))
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_DisplayMode dm;
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if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
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{
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ScreenWidth = dm.w;
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ScreenHeight = dm.h;
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}
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else
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{
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ScreenWidth = 1024;
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ScreenHeight = 768;
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}
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#endif
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gUpscaleFactor = 0;
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gDeliriumBlur = 1;
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gViewSize = 2;
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gTurnSpeed = 92;
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gDetail = 4;
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gAutoRun = 0;
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gFollowMap = 1;
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gOverlayMap = 0;
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gRotateMap = 0;
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gMessageCount = 4;
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gMessageTime = 5;
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gMessageFont = 0;
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gbAdultContent = 0;
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gzAdultPassword[0] = 0;
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}
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int CONFIG_ReadSetup(void)
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{
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CONFIG_SetDefaults();
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setupread = 1;
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pathsearchmode = 1;
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pathsearchmode = 0;
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if (ScreenBPP < 8) ScreenBPP = 32;
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setupread = 1;
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return 0;
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}
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void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.cfg
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{
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}
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END_BLD_NS
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