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670a53c402
- Define new boolean 'on_vehicle' in PLAYERp struct for use with interpolating while on vehicle and other checks. - Move horizon code back into separate DoPlayerHorizon() function. Adjusting horizon while in vehicle must come at the end of the DoPlayerOperate*() function. - Make DoPlayerHorizon() accessible in game.cpp. - Change code in DoPlayerHorizon() to process according how 'pp->on_vehicle' is set. - Make scaleAdjustmentToInterval available outside of getinput(). - Don't process input at frame-rate while on a vehicle. Vehicle code is too difficult to process outside of the game's clock. Partially based on NY00123's upstream implementation of tying player input to frame-rate. |
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.. | ||
blood | ||
build | ||
common | ||
core | ||
duke3d | ||
exhumed | ||
glbackend | ||
libsmackerdec | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |