mirror of
https://github.com/ZDoom/raze-gles.git
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efaefff3d0
consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc. # Conflicts: # source/exhumed/src/cd.cpp # source/exhumed/src/exhumed.cpp # source/exhumed/src/fish.cpp # source/exhumed/src/grenade.cpp # source/exhumed/src/mummy.cpp # source/exhumed/src/sound.cpp
101 lines
1.9 KiB
C++
101 lines
1.9 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "compat.h"
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#include "baselayer.h"
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#include "cd.h"
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#include "sound.h"
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#include "exhumed.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "z_music.h"
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BEGIN_PS_NS
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int nLastVolumeSet = 0;
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/* TODO
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Currently playing music must keep playing on return to map screen or exit from training level
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*/
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bool playCDtrack(int nTrack, bool bLoop)
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{
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if (nTrack < 2) {
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return false;
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}
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StopCD();
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char filename[128];
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// try ogg vorbis now
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sprintf(filename, "exhumed%02d.ogg", nTrack);
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Mus_Play(nullptr, filename, true);
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return true;
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}
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void StartfadeCDaudio()
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{
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}
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int StepFadeCDaudio()
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{
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if (!CDplaying()) {
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return 0;
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}
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Mus_Stop();
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return 1;
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}
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bool CDplaying()
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{
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return Mus_IsPlaying();
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}
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void StopCD()
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{
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Mus_Stop();
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}
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void FadeSong()
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{
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}
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int fadecdaudio()
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{
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StartfadeCDaudio();
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while (1)
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{
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if (!StepFadeCDaudio()) {
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return 1;
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}
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else {
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WaitTicks(1);
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}
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}
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return 1;
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}
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END_PS_NS
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