.. |
msvc
|
win32 stuck input fix among other minor changes
|
2010-05-16 22:53:08 +00:00 |
a.h
|
|
|
baselayer.h
|
Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
|
2010-12-19 22:47:10 +00:00 |
build.h
|
Too much stuff for one commit.
|
2011-01-16 00:23:39 +00:00 |
cache1d.h
|
New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
|
2010-10-17 14:49:39 +00:00 |
compat.h
|
Add "Bstrstr" to compat header
|
2011-01-16 02:51:22 +00:00 |
crc32.h
|
A bunch of multiplayer improvements
|
2009-12-14 05:23:29 +00:00 |
dxdidf.h
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
dynamicgtk.h
|
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
|
2010-07-02 01:26:56 +00:00 |
editor.h
|
Too much stuff for one commit.
|
2011-01-16 00:23:39 +00:00 |
glbuild.h
|
Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
|
2010-12-29 06:23:49 +00:00 |
glext.h
|
|
|
gtkbits.h
|
|
|
hightile.h
|
|
|
kplib.h
|
|
|
lzwnew.h
|
|
|
m32script.h
|
Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
|
2010-12-19 22:47:10 +00:00 |
malloc.c.h
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
md4.h
|
|
|
mdsprite.h
|
Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.
|
2010-12-24 15:44:37 +00:00 |
mutex.h
|
Fixes compilation for now. Now if my executable would start...
|
2010-08-12 13:38:37 +00:00 |
nedmalloc.h
|
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
|
2010-05-18 00:30:30 +00:00 |
osd.h
|
A bunch of mutually unrelated updates.
|
2011-01-03 22:04:20 +00:00 |
osxbits.h
|
Very few actual changes... mostly formatting fixes from astyle
|
2010-01-23 22:12:02 +00:00 |
osxmain.h
|
|
|
polymer.h
|
Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.
|
2011-01-18 01:34:39 +00:00 |
polymost.h
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
pragmas.h
|
%esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.
|
2010-04-26 04:55:42 +00:00 |
prlights.h
|
Fixes compilation for now. Now if my executable would start...
|
2010-08-12 13:38:37 +00:00 |
quicklz.h
|
more semi-tested multiplayer changes and sound callback fix
|
2010-01-05 21:53:14 +00:00 |
rawinput.h
|
win32 stuck input fix among other minor changes
|
2010-05-16 22:53:08 +00:00 |
scancodes.h
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
scriptfile.h
|
bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
|
2010-08-14 21:32:28 +00:00 |
sdl_inc.h
|
|
|
sdlayer.h
|
|
|
startwin.editor.h
|
|
|
winlayer.h
|
remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
|
2010-11-23 22:30:27 +00:00 |