raze-gles/source/common/sound
Christoph Oelckers 706157d623 - converted Blood's sound system to the OpenAL sound engine.
Now, this code was one big mess of strange design, let's hope it sounds better with a real 3D mixer now.
2019-12-17 19:37:05 +01:00
..
backend - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
thirdparty - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_environment.cpp - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_sound.cpp - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
s_soundinternal.h - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00