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raze-gles
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3706
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128
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C++
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ZenScript
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M4
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630261aa50
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630261aa50
Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
...
git-svn-id:
https://svn.eduke32.com/eduke32@3706
1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:37 +00:00
polymer
Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
2013-04-25 17:48:37 +00:00
.gitignore
Remove polymer-perf related lines from .gitignore
2012-10-05 22:37:26 +00:00