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147 lines
4.5 KiB
C
147 lines
4.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef menus_h_
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#define menus_h_
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#include "compat.h"
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BEGIN_DUKE_NS
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// a subset of screentext parameters, restricted because menus require accessibility
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struct MenuFont_t
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{
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// int32_t xspace, yline;
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vec2_t emptychar, between;
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int32_t zoom;
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int32_t cursorLeftPosition, cursorCenterPosition, cursorScale;
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int32_t textflags;
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int16_t tilenum;
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// selected shade glows, deselected shade is used by Blood, disabled shade is used by SW
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int8_t shade_deselected, shade_disabled;
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uint8_t pal;
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uint8_t pal_selected, pal_deselected, pal_disabled;
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uint8_t pal_selected_right, pal_deselected_right, pal_disabled_right;
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int32_t get_yline() const { return mulscale16(emptychar.y, zoom); }
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};
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extern MenuFont_t MF_Redfont, MF_Bluefont, MF_Minifont;
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void Menu_Init(void);
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inline int G_CheckPlayerColor(int color)
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{
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static int32_t player_pals[] = { 0, 9, 10, 11, 12, 13, 14, 15, 16, 21, 23, };
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if (color >= 0 && color < 10) return player_pals[color];
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return 0;
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}
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#if 0
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enum MenuIndex_t {
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MENU_NULL = INT32_MIN, // sentinel for "do nothing"
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MENU_CLOSE = -2, // sentinel for "close the menu"/"no menu"
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MENU_PREVIOUS = -1, // sentinel for "go to previous menu"
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MENU_MAIN = 0, // done
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MENU_MAIN_INGAME = 50, // done
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MENU_EPISODE = 100, // done
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MENU_USERMAP = 101,
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MENU_NEWGAMECUSTOM = 102, // done
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MENU_NEWGAMECUSTOMSUB = 103,// done
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MENU_SKILL = 110, // done
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MENU_OPTIONS = 202,
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MENU_GAMESETUP = 200,
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MENU_CHEATS = 800, // IF script hacked
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MENU_CHEATENTRY = 801, // IF script hacked
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MENU_CHEAT_WARP = 802,
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MENU_CHEAT_SKILL = 803,
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MENU_DISPLAYSETUP = 234,
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MENU_SCREENSETUP = 233, // HUD
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MENU_COLCORR = 231, // color correction
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MENU_COLCORR_INGAME = 232, // almost the same for ingame - not needed
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MENU_VIDEOSETUP = 203,
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MENU_POLYMOST = 230,
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MENU_POLYMER = 240, // Who needs a renderer that's folding performance-wise with a single light?
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MENU_SOUND = 700,
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MENU_SOUND_INGAME = 701, // Just the same with different exit logic.
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MENU_ADVSOUND = 702, // Only needed for space reasons. Fold into main sound menu.
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MENU_PLAYER = 20002,
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MENU_MACROS = 20004,
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MENU_CONTROLS = 220,
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MENU_KEYBOARDSETUP = 204,
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MENU_KEYBOARDKEYS = 209,
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MENU_MOUSESETUP = 205,
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MENU_MOUSEBTNS = 210, // folded with keyboard
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MENU_MOUSEADVANCED = 212,
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MENU_JOYSTICKSETUP = 206,
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MENU_JOYSTICKBTNS = 207,
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MENU_JOYSTICKAXES = 208,
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MENU_JOYSTICKAXIS = 213,
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MENU_LOAD = 300,
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MENU_SAVE = 350,
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MENU_STORY = 400,
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MENU_F1HELP = 401,
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MENU_CREDITS = 990,
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MENU_CREDITS2 = 991,
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MENU_CREDITS3 = 992,
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MENU_CREDITS4 = 993,
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MENU_CREDITS5 = 994,
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MENU_QUIT = 500,
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MENU_QUITTOTITLE = 501,
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MENU_QUIT_INGAME = 502,
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MENU_SAVESETUP = 750,
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MENU_SAVECLEANVERIFY = 751,
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MENU_LOADVERIFY = 1000,
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MENU_LOADDELVERIFY = 1100,
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MENU_NEWVERIFY = 1500,
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MENU_SAVEVERIFY = 2000,
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MENU_SAVEDELVERIFY = 2100,
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MENU_COLCORRRESETVERIFY = 2200,
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MENU_KEYSRESETVERIFY = 2201,
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MENU_KEYSCLASSICVERIFY = 2202,
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MENU_JOYSTANDARDVERIFY = 2203,
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MENU_JOYPROVERIFY = 2204,
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MENU_JOYCLEARVERIFY = 2205,
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MENU_ADULTPASSWORD = 10001,
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MENU_RESETPLAYER = 15000,
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MENU_BUYDUKE = 20000,
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MENU_NETSETUP = 600,
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MENU_NETWAITMASTER = 601,
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MENU_NETWAITVOTES = 603,
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MENU_NETWORK = 20001,
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MENU_NETHOST = 20010,
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MENU_NETOPTIONS = 20011,
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MENU_NETUSERMAP = 20012,
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MENU_NETJOIN = 20020,
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};
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#endif
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END_DUKE_NS
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#endif
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