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Christoph Oelckers 628bd9efc6 Filled in the rest of the menus
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries Fix crash when fluidsynth is not compiled in 2019-11-13 22:56:01 +01:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - replaced 32 bit SDL library - the preincluded one appeared to be broken. 2019-11-19 22:35:52 +01:00
source Filled in the rest of the menus 2019-12-05 00:47:05 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc Filled in the rest of the menus 2019-12-05 00:47:05 +01:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore Add build folder to .gitignore 2019-11-13 22:55:15 +01:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - fixed auto-picking of game GRPS from the command line. 2019-11-19 21:35:35 +01:00