raze-gles/source/glbackend
2021-03-18 12:32:31 +01:00
..
gl_models.cpp - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
gl_models.h - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
gl_palmanager.cpp - fixed most issues with palette emulation. 2020-09-18 22:29:13 +02:00
gl_texture.cpp - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
glbackend.cpp - port the bunch drawer to the backend's core. 2021-03-18 12:32:31 +01:00
glbackend.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
pm_renderstate.h - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00