raze-gles/source/games/duke
2021-01-03 20:00:43 +11:00
..
src - Duke: Within gi->GetInput() , call p->apply_seasick() after applylook() as per the original code, and call unconditionally since its guarded as to whether it runs or not internally. Original spot only had it called if on a vehicle which wasn't right. 2021-01-03 20:00:43 +11:00
CMakeLists.txt - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00