raze-gles/source
2021-07-02 20:33:53 +02:00
..
build - fixed sprite exclusion logic in getzrange. 2021-06-09 00:31:54 +02:00
common - don't attempt to decode animation frames at offsets beyond the end of the current page. 2021-07-02 20:33:53 +02:00
core - add hitscan only autoaim for SW. 2021-06-26 12:18:27 +02:00
games - SW: Promote PANEL_SPRITEstruct's xorig/yorig values from int to double to match x/ox and y/oy respectively. 2021-06-27 22:40:33 +10:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00