raze-gles/source
2021-02-06 10:56:11 +01:00
..
build - removed unused 'updatesectorexclude' function. 2021-02-02 23:13:40 +01:00
common - removed unused I_GetBuildTimeFrac function. 2021-02-03 12:18:58 +01:00
core - fixed autoaim check and adjusted presentation in the menu to be correct for all games. 2021-02-06 10:56:11 +01:00
games - Duke: Slightly tune texty in FullscreenHUD1() to line it up perfectly. 2021-02-01 18:42:41 +11:00
glbackend - check for invalid tiles being passed to the 2D renderer. 2021-01-27 23:52:40 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - project cleanup 2021-01-10 20:31:32 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00