raze-gles/source/common
2021-08-13 22:25:13 +02:00
..
2d - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
audio - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
cutscenes - flag SW's cutscenes as 'boss death only'. 2021-08-13 22:25:13 +02:00
engine - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
filesystem - added means to define resource IDs in all container formats allowing long file names. 2021-08-11 12:04:53 +02:00
fonts - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
menu - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
models - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
rendering - fixed: Raze did not have gl_lights yet, but recent additions need this CVAR. 2021-08-11 12:02:56 +02:00
scripting - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs." 2021-07-24 09:08:29 +02:00
thirdparty - fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate. 2021-07-11 09:11:59 +02:00
utility - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00