raze-gles/source
Christoph Oelckers 57db150ed3 - SW: Fix player sprite on the automap.
Now where did that wrong number come from? I have no idea.
2020-09-06 23:30:19 +02:00
..
blood - reimplemented player sprite display on Blood's automap. 2020-09-06 21:15:59 +02:00
build - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
common - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
core - fixed automap follow mode and added some menu entries for the new options and key bindings. 2020-09-06 23:12:47 +02:00
exhumed - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
games/duke - Duke+RR: Don't quit the level summary screen through timeout when a sound is still playing. 2020-09-06 23:23:17 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Fix player sprite on the automap. 2020-09-06 23:30:19 +02:00
thirdparty - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00