raze-gles/source
Christoph Oelckers 57a3f89105 - workaround for cl_autoaim not being set anymore.
Only for singleplayer for now, the network implementation for this flag leaves a lot to be desired.
2020-02-16 21:31:29 +01:00
..
blood - workaround for cl_autoaim not being set anymore. 2020-02-16 21:31:29 +01:00
build - fixed the pause key. 2020-02-16 17:22:14 +01:00
common - workaround for cl_autoaim not being set anymore. 2020-02-16 21:31:29 +01:00
duke3d - workaround for cl_autoaim not being set anymore. 2020-02-16 21:31:29 +01:00
exhumed - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
glbackend - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed Linux paths not ending with a slash. 2020-02-11 21:00:01 +01:00
rr - workaround for cl_autoaim not being set anymore. 2020-02-16 21:31:29 +01:00
sw - pause all game sounds while the menu or console are open and marked SW's UI sounds as such. 2020-02-16 20:08:04 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - fixed some warnings 2020-02-12 00:43:21 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00