raze-gles/source
Christoph Oelckers 5784ff6ef7 - fixed damage type of incinerator's fireball.
A one-liner, what else... :D
2020-09-23 07:37:08 +02:00
..
blood - Blood: Fix issues taking damage following level transitions. 2020-09-23 13:28:07 +10:00
build Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
exhumed Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
games/duke - fixed damage type of incinerator's fireball. 2020-09-23 07:37:08 +02:00
glbackend - fixed: black fog does not mean FogColor == 0 because its alpha component is non-0 2020-09-22 22:38:08 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
sw Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - CMakeLists.txt fixes 2020-09-22 23:24:39 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00