mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
10de03aa7d
git-svn-id: https://svn.eduke32.com/eduke32@2792 1a8010ca-5511-0410-912e-c29ae57300e0
1530 lines
45 KiB
Lua
1530 lines
45 KiB
Lua
-- LunaCON CON to Lunatic translator
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-- requires LPeg, http://www.inf.puc-rio.br/~roberto/lpeg/lpeg.html
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local lpeg = require("lpeg")
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if (not _EDUKE32_LUNATIC) then
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require("strict")
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end
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-- I think that the "too many pending calls/choices" is unavoidable in general.
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-- This limit is of course still arbitrary, but writing long if/else cascades
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-- in CON isn't pretty either (though sometimes necessary because nested switches
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-- don't work?)
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-- See also: http://lua-users.org/lists/lua-l/2010-03/msg00086.html
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lpeg.setmaxstack(1024);
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local Pat, Set, Range, Var = lpeg.P, lpeg.S, lpeg.R, lpeg.V
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local POS = lpeg.Cp
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---- All keywords pattern -- needed for CON syntax
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local con = require("con_lang")
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local function match_until(matchsp, untilsp) -- (!untilsp matchsp)* in PEG
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-- sp: string or pattern
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return (matchsp - Pat(untilsp))^0
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end
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local function printf(fmt, ...)
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print(string.format(fmt, ...))
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end
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---=== semantic action functions ===---
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local inf = 1/0
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local NaN = 0/0
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-- Last keyword position, for error diagnosis.
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local g_lastkwpos = nil
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local g_lastkw = nil
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local g_badids = {} -- maps bad id strings to 'true'
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local g_recurslevel = -1 -- 0: base CON file, >0 included
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local g_filename = "???"
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local g_directory = "" -- with trailing slash if not empty
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local g_numerrors = 0
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-- How many 'if' statements are following immediately each other,
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-- needed to cope with CONs dangling-else resolution
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local g_ifseqlevel = 0
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---=== Code generation ===---
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local g_file_code = {} -- a [filename]=gencode_table mapping
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local g_curcode = nil -- a table of string pieces or other "gencode" tables
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local g_actor_code = {} -- [actornum]=gencode_table
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local g_event_code = {} -- [eventnum]=gencode_table
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local g_loadactor_code = {} -- [actornum]=gencode_table
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local function getlinecol(pos) end -- fwd-decl
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local function reset_codegen()
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g_file_code, g_curcode = {}, nil
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g_actor_code, g_event_code, g_loadactor_code = {}, {}, {}
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end
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local function addcode(x)
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g_curcode[#g_curcode+1] = x
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end
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local function addcodef(fmt, ...)
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addcode(string.format(fmt, ...))
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end
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local function on_actor_end(usertype, tsamm, codetab)
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-- TODO: strength, action, move, moveflags
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local tilenum = tsamm[1]
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-- usertype is non-nil only for 'useractor'
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addcodef("gameactor(%d,\nfunction(actori, playeri, dist)", tilenum)
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g_actor_code[tilenum] = codetab
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addcode(codetab)
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addcode("end)")
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end
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----------
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local function linecolstr(pos)
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local line, col = getlinecol(pos)
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return string.format("%d:%d", line, col)
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end
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local function perrprintf(pos, fmt, ...)
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printf("%s %s: error: "..fmt, g_filename, linecolstr(pos), ...)
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end
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local function errprintf(fmt, ...)
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if (g_lastkwpos) then
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perrprintf(g_lastkwpos, fmt, ...)
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else
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printf("%s ???: error: "..fmt, g_filename, ...)
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end
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g_numerrors = g_numerrors+1
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end
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local function pwarnprintf(pos, fmt, ...)
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printf("%s %s: warning: "..fmt, g_filename, linecolstr(pos), ...)
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end
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local function warnprintf(fmt, ...)
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if (g_lastkwpos) then
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pwarnprintf(g_lastkwpos, fmt, ...)
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else
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printf("%s ???: warning: "..fmt, g_filename, ...)
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end
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end
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local function parse_number(pos, numstr)
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local num = tonumber(numstr)
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if (num < -0x80000000 or num > 0xffffffff) then
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perrprintf(pos, "number %s out of the range of a 32-bit integer", numstr)
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num = NaN
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elseif (num >= 0x80000000 and numstr:sub(1,2):lower()~="0x") then
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pwarnprintf(pos, "number %s converted to a negative one", numstr)
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num = num-0x100000000
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end
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return num
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end
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local LABEL = { MOVE=2, AI=3, ACTION=5, [2]="move", [3]="ai", [5]="action" }
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local MOVE_NO = {0,0}
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local ACTION_NO = {0,0,0,0,0}
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local LABEL_NO = { [2]=MOVE_NO, [3]={ACTION_NO, MOVE_NO, 0}, [5]=ACTION_NO }
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-- will contain:
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-- * scalar numbers: `define'd values
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-- * tables of length 2, 3, 5: move, ai, action definitions (respectively)
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-- - move: { hvel <num>, vvel <num> }
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-- - ai: { action <label str>, move <label str, or scalar 0 or 1>, flags <num> }
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-- - action: { startframe, numframes, viewtype, incval, delay } (all <num>)
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-- TODO: IDs for comparison with if*
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local g_labeldef = {}
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local TEMP_numlookups = {}
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local function reset_labels()
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TEMP_numlookups = {}
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g_labeldef = { NO=0 } -- NO is also a valid `move', `ai' or `action'
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for i=1,#con.labels do
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for label, val in pairs(con.labels[i]) do
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g_labeldef[label] = val
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end
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end
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end
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-- XXX: error reports give wrong numbers if e.g. happened in "actor" def
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-- (since it runs when fully parsed, i.e. at "enda")
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local function lookup_defined_label(pos, maybe_minus_str, identifier)
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local num = g_labeldef[identifier]
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if (num == nil) then
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perrprintf(pos, "label \"%s\" is not defined", identifier)
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return -inf -- return a number for type cleanness
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end
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if (type(num) ~= "number") then
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perrprintf(pos, "label \"%s\" is not a `define'd value", identifier)
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return -inf
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end
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return (maybe_minus_str=="" and 1 or -1) * num
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end
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local function do_define_label(identifier, num)
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local oldval = g_labeldef[identifier]
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if (oldval) then
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if (type(oldval) == "table") then
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errprintf("refusing to overwrite `%s' label \"%s\" with a `define'd value",
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LABEL[#oldval], identifier)
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return
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end
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-- con.labels[...]: don't warn for wrong PROJ_ redefinitions
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if (oldval ~= num and con.labels[2][identifier]==nil) then
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warnprintf("label \"%s\" not redefined with new value %d (old: %d)",
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identifier, num, oldval)
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end
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return
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end
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g_labeldef[identifier] = num
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end
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local function check_move_literal(pos, num)
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if (num~=0 and num~=1) then
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perrprintf(pos, "literal `move' number must be either 0 or 1")
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return MOVE_NO
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end
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-- Both move 0 and 1 have hvel and vvel 0, but they must not compare equal
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-- for 'ifmove'. 0.1 will be truncated to 0 when passing to the game.
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-- XXX: this is still wrong, we need an ID
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return {0.1*num, 0.1*num}
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end
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local function check_action_or_ai_literal(labeltype, pos, num)
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if (num~=0) then
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perrprintf(pos, "literal `%s' number must be 0", LABEL[labeltype])
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return LABEL_NO[labeltype]
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end
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return LABEL_NO[labeltype]
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end
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local function lookup_composite(labeltype, pos, identifier)
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if (identifier=="NO") then
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-- NO is a special case and is valid for move, ai, action
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return LABEL_NO[labeltype]
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end
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local val = g_labeldef[identifier]
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if (val == nil) then
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perrprintf(pos, "label \"%s\" is not defined", identifier)
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return LABEL_NO[labeltype] -- return a value of the expected type for cleanness
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end
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if (type(val)~="table" or #val~=labeltype) then
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perrprintf(pos, "label \"%s\" is not a%s `%s' value", identifier,
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labeltype==LABEL.MOVE and "" or "n", LABEL[labeltype])
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return LABEL_NO[labeltype]
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end
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if (TEMP_numlookups[identifier]) then
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TEMP_numlookups[identifier] = TEMP_numlookups[identifier]+1
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else
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TEMP_numlookups[identifier] = 1
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end
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return val
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end
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local function do_define_composite(labeltype, identifier, ...)
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local oldval = g_labeldef[identifier]
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if (oldval) then
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if (type(oldval) ~= "table" or #val~=labeltype) then
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errprintf("refusing to overwrite `%s' label \"%s\" with a `%s' value",
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type(oldval)=="number" and "define" or LABEL[#oldval],
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identifier, LABEL[labeltype])
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return
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end
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warnprintf("duplicate `%s' definition of \"%s\" ignored",
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LABEL[labeltype], identifier)
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return
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end
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local val = {...}
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for i=#val+1,labeltype do
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val[i] = LABEL_NO[labeltype][i]
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end
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if (labeltype == LABEL.AI) then
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-- OR together the flags
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for i=#val,LABEL.AI+1, -1 do
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val[LABEL.AI] = bit.bor(val[LABEL.AI], val[i])
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val[i] = nil
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end
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end
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g_labeldef[identifier] = val
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end
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local function parse(contents) end -- fwd-decl
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local function do_include_file(dirname, filename) end
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local function cmd_include(filename) end
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if (_EDUKE32_LUNATIC) then
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-- NOT IMPLEMENTED
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else
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function do_include_file(dirname, filename)
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local io = require("io")
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local fd, msg = io.open(dirname..filename)
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if (fd == nil) then
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-- strip up to and including first slash:
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filename = string.gsub(filename, "^.-/", "")
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fd, msg = io.open(dirname..filename)
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if (fd == nil) then
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printf("[%d] Fatal error: couldn't open %s", g_recurslevel, msg)
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g_numerrors = inf
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return
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end
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end
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if (g_file_code[filename] ~= nil) then
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printf("[%d] Fatal error: infinite loop including \"%s\"", filename)
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g_numerrors = inf
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return
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end
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local contents = fd:read("*all")
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fd:close()
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if (contents == nil) then
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-- maybe that file name turned out to be a directory or other
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-- special file accidentally
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printf("[%d] Fatal error: couldn't read from \"%s\"",
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g_recurslevel, dirname..filename)
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g_numerrors = inf
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return
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end
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printf("%s[%d] Parsing file \"%s\"", (g_recurslevel==-1 and "\n---- ") or "",
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g_recurslevel+1, dirname..filename);
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local oldfilename = g_filename
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g_filename = filename
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parse(contents)
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g_filename = oldfilename
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end
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function cmd_include(filename)
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do_include_file(g_directory, filename)
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end
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end
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--- Per-module game data
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local g_data = {}
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local EPMUL = con.MAXLEVELS
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local function reset_gamedata()
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g_data = {}
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-- [EPMUL*ep + lev] = { ptime=<num>, dtime=<num>, fn=<str>, name=<str> }
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g_data.level = {}
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-- [ep] = <str>
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g_data.volname = {}
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-- [skillnum] = <str>
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g_data.skillname = {}
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-- [quotenum] = <str>
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g_data.quote = {}
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-- table of length 26 or 30 containg numbers
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g_data.startup = {}
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-- [soundnum] = { fn=<str>, params=<table of length 5> }
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g_data.sound = {}
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-- [volnum] = <table of length numlevels (<= MAXLEVELS) of <str>>
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g_data.music = {}
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end
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local function cmd_definelevelname(vol, lev, fn, ptstr, dtstr, levname)
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if (vol < 0 or vol >= con.MAXVOLUMES) then
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errprintf("volume number exceeds maximum volume count.")
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return
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end
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if (lev < 0 or lev >= con.MAXLEVELS) then
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errprintf("level number exceeds maximum number of levels per episode.")
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return
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end
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-- TODO: Bcorrectfilename(fn)
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local function secs(tstr)
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local m, s = string.match(tstr, ".+:.+")
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m, s = tonumber(m), tonumber(s)
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return (m and s) and m*60+s or 0
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end
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g_data.level[EPMUL*vol+lev] = {
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ptime=secs(ptstr), dtime=secs(dtstr), fn=fn, name="/"..levname
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}
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end
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local function cmd_defineskillname(skillnum, name)
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if (skillnum < 0 or skillnum >= con.MAXSKILLS) then
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errprintf("volume number is negative or exceeds maximum skill count.")
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return
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end
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g_data.skillname[skillnum] = name:upper()
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end
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local function cmd_definevolumename(vol, name)
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if (vol < 0 or vol >= con.MAXVOLUMES) then
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errprintf("volume number is negative or exceeds maximum volume count.")
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return
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end
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g_data.volname[vol] = name:upper()
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end
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local function cmd_definequote(qnum, quotestr)
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-- have the INT_MAX limit simply for some sanity
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if (qnum < 0 or qnum > 0x7fffffff) then
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errprintf("quote number is negative or exceeds limit of INT32_MAX.")
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return
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end
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-- strip whitespace from front and back
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g_data.quote[qnum] = quotestr:match("^%s*(.*)%s*$")
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end
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local function cmd_gamestartup(...)
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local nums = {...}
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if (#nums ~= 26 and #nums ~= 30) then
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errprintf("must pass either 26 (1.3D) or 30 (1.5) values")
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return
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end
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g_data.startup = nums -- TODO: sanity-check them
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end
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local function cmd_definesound(sndnum, fn, ...)
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if (sndnum < 0 or sndnum >= con.MAXSOUNDS) then
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errprintf("sound number is or exceeds sound limit of %d", con.MAXSOUNDS)
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return
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end
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local params = {...} -- TODO: sanity-check them
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g_data.sound[sndnum] = { fn=fn, params=params }
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end
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local function cmd_music(volnum, ...)
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if (volnum < 0 or volnum >= con.MAXVOLUMES+1) then
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errprintf("volume number is negative or exceeds maximum volume count+1")
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return
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end
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local filenames = {...}
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if (#filenames > con.MAXLEVELS) then
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warnprintf("ignoring extraneous %d music file names", #filenames-con.MAXLEVELS)
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for i=con.MAXLEVELS+1,#filenames do
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filenames[i] = nil
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end
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end
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g_data.music[volnum] = filenames
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end
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----==== patterns ====----
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---- basic ones
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-- Windows, *nix and Mac newlines all exist in the wild!
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local newline = "\r"*Pat("\n")^-1 + "\n"
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local EOF = Pat(-1)
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local anychar = Pat(1)
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-- comments
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local comment = "/*" * match_until(anychar, "*/") * "*/"
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local linecomment = "//" * match_until(anychar, newline)
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local whitespace = Var("whitespace")
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local sp0 = whitespace^0
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-- This "WS+" pattern matches EOF too, so that a forgotten newline at EOF is
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-- properly handled
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local sp1 = whitespace^1 + EOF
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local alpha = Range("AZ", "az") -- locale?
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local alphanum = alpha + Range("09")
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--local alnumtok = alphanum + Set("{}/\\*-_.") -- see isaltok() in gamedef.c
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--- basic lexical elements ("tokens")
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local t_maybe_minus = (Pat("-") * sp0)^-1;
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local t_number = POS() * lpeg.C(
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t_maybe_minus * ((Pat("0x") + "0X")*Range("09", "af", "AF")^1 + Range("09")^1)
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) / parse_number
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-- Valid identifier names are disjunct from keywords!
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-- XXX: CON is more permissive with identifier name characters:
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local t_identifier = Var("t_identifier")
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-- This one matches keywords, too:
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local t_identifier_all = Var("t_identifier_all")
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local t_define = Var("t_define")
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local t_move = Var("t_move")
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local t_ai = Var("t_ai")
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local t_action = Var("t_action")
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-- NOTE: no chance to whitespace and double quotes in filenames:
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local t_filename = lpeg.C((anychar-Set(" \t\r\n\""))^1)
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local t_newline_term_str = match_until(anychar, newline)
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-- new-style inline arrays and structures:
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local t_arrayexp = Var("t_arrayexp")
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-- defines and constants can take the place of vars that are only read:
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-- NOTE: when one of t_identifier+t_define matches, we don't actually know
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-- whether it's the right one yet, since their syntax overlaps.
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local t_rvar = t_arrayexp + t_identifier + t_define
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-- not so with written-to vars:
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local t_wvar = t_arrayexp + t_identifier
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---- helper patterns / pattern constructing functions
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local maybe_quoted_filename = ('"' * t_filename * '"' + t_filename)
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-- empty string is handled too; we must not eat the newline then!
|
|
local newline_term_string = (#newline + EOF)*lpeg.Cc("")
|
|
+ (whitespace-newline)^1 * lpeg.C(t_newline_term_str)
|
|
|
|
|
|
-- (sp1 * t_define) repeated exactly n times
|
|
local function n_defines(n) -- works well only for small n
|
|
local pat = Pat(true)
|
|
for i=1,n do
|
|
pat = sp1 * t_define * pat
|
|
end
|
|
return pat
|
|
end
|
|
|
|
|
|
local D, R, W, I, AC, MV, AI = -1, -2, -3, -4, -5, -6, -7
|
|
local TOKEN_PATTERN = { [D]=t_define, [R]=t_rvar, [W]=t_wvar, [I]=t_identifier,
|
|
[AC]=t_action, [MV]=t_move, [AI]=t_ai }
|
|
|
|
-- Generic command pattern, types given by varargs.
|
|
-- The command name to be matched is attached later.
|
|
-- Example:
|
|
-- "command" writtenvar readvar def def: gencmd(W,R,D,D)
|
|
-- --> sp1 * t_wvar * sp1 * t_rvar * sp1 * t_define * sp1 * t_define
|
|
-- "command_with_no_args": gencmd()
|
|
-- --> Pat(true)
|
|
local function cmd(...)
|
|
local pat = Pat(true)
|
|
local vartypes = {...}
|
|
|
|
for i=1,#vartypes do
|
|
pat = pat * sp1 * assert(TOKEN_PATTERN[vartypes[i]])
|
|
end
|
|
|
|
return pat
|
|
end
|
|
|
|
|
|
local t_time = lpeg.C(alphanum*alphanum^-1*":"*alphanum*alphanum^-1) -- for definelevelname
|
|
|
|
-- The command names will be attached to the front of the patterns later!
|
|
|
|
--== Top level CON commands ==--
|
|
-- XXX: many of these are also allowed inside actors/states/events in CON.
|
|
local Co = {
|
|
--- 1. Preprocessor
|
|
include = sp1 * maybe_quoted_filename / cmd_include,
|
|
includedefault = cmd(),
|
|
define = cmd(I,D) / do_define_label,
|
|
|
|
--- 2. Defines and Meta-Settings
|
|
dynamicremap = cmd(),
|
|
setcfgname = sp1 * t_filename,
|
|
setdefname = sp1 * t_filename,
|
|
setgamename = newline_term_string,
|
|
|
|
precache = cmd(D,D,D),
|
|
scriptsize = cmd(D), -- unused
|
|
cheatkeys = cmd(D,D),
|
|
|
|
definecheat = newline_term_string, -- XXX: actually tricker syntax (TS)
|
|
definegamefuncname = newline_term_string, -- XXX: TS?
|
|
definegametype = n_defines(2) * newline_term_string,
|
|
definelevelname = n_defines(2) * sp1 * t_filename * sp1 * t_time * sp1 * t_time *
|
|
newline_term_string / cmd_definelevelname,
|
|
defineskillname = sp1 * t_define * newline_term_string / cmd_defineskillname,
|
|
definevolumename = sp1 * t_define * newline_term_string / cmd_definevolumename,
|
|
|
|
definequote = sp1 * t_define * newline_term_string / cmd_definequote,
|
|
defineprojectile = cmd(D,D,D),
|
|
definesound = sp1 * t_define * sp1 * maybe_quoted_filename * n_defines(5) / cmd_definesound,
|
|
|
|
-- NOTE: gamevar.ogg and the like is OK, too
|
|
music = sp1 * t_define * match_until(sp1 * t_filename, sp1 * con.keyword * sp1) / cmd_music,
|
|
|
|
--- 3. Game Settings
|
|
-- gamestartup has 25/29 fixed defines, depending on 1.3D/1.5 version:
|
|
gamestartup = (sp1 * t_define)^25 / cmd_gamestartup,
|
|
spritenopal = cmd(D),
|
|
spritenoshade = cmd(D),
|
|
spritenvg = cmd(D),
|
|
spriteshadow = cmd(D),
|
|
|
|
spriteflags = cmd(D,D), -- also see inner
|
|
|
|
--- 4. Game Variables / Arrays
|
|
gamevar = cmd(I,D,D),
|
|
gamearray = cmd(I,D),
|
|
|
|
--- 5. Top level commands that are also run-time commands
|
|
-- startframe, numframes, viewtype, incval, delay:
|
|
action = sp1 * t_identifier * (sp1 * t_define)^-5 /
|
|
function(...) do_define_composite(LABEL.ACTION, ...) end,
|
|
|
|
-- action, move, flags...:
|
|
ai = sp1 * t_identifier * (sp1 * t_action *
|
|
(sp1 * t_move * (sp1 * t_define)^0)^-1
|
|
)^-1 /
|
|
function(...) do_define_composite(LABEL.AI, ...) end,
|
|
|
|
move = sp1 * t_identifier * (sp1 * t_define)^-2 / -- hvel, vvel
|
|
function(...) do_define_composite(LABEL.MOVE, ...) end,
|
|
|
|
--- 6. Deprecated TLCs
|
|
betaname = newline_term_string,
|
|
enhanced = cmd(D),
|
|
}
|
|
|
|
|
|
--== Run time CON commands ==--
|
|
--- 1. Gamevar Operators
|
|
local varop = cmd(W,D)
|
|
local varvarop = cmd(W,R)
|
|
|
|
-- Allow nesting... stuff like
|
|
-- ifvarl actorvar[sprite[THISACTOR].owner].burning 0
|
|
-- is kinda breaking the classic "no array nesting" rules
|
|
-- (if there ever were any) and making our life harder else.
|
|
local arraypat = sp0 * "[" * sp0 * t_rvar * sp0 * "]"
|
|
|
|
-- Have to bite the bullet here and list actor/player members with second parameters,
|
|
-- even though it's ugly to make it part of the syntax. Also, stuff like
|
|
-- actor[xxx].loogiex parm2 x
|
|
-- will be wrongly accepted at the parsing stage because we don't discriminate between
|
|
-- actor and player (but it will be rejected later).
|
|
local parm2memberpat = (Pat("htg_t") + "loogiex" + "loogiey" + "ammo_amount" +
|
|
"weaprecs" + "gotweapon" + "pals" + "max_ammo_amount") * sp1 * t_rvar
|
|
-- The member name must match keywords, too (_all), because e.g. cstat is a member
|
|
-- of sprite[].
|
|
local memberpat = sp0 * "." * sp0 * (parm2memberpat + t_identifier_all)
|
|
|
|
local getstructcmd = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
|
|
-- existence of a second parameter is determined later
|
|
-- This is wrong, (sp1 id)? will match (sp1 wvar) if there's no 2nd param:
|
|
-- arraypat * memberpat * (sp1 * t_identifier)^-1 * sp1 * t_wvar
|
|
arraypat * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_wvar)
|
|
|
|
local setstructcmd = -- set<structname>[<idx>].<member> (<parm2>)? <var>
|
|
-- existence of a second parameter is determined later
|
|
arraypat * memberpat * sp1 * (t_rvar * sp1 * t_rvar + t_rvar)
|
|
|
|
local getperxvarcmd = -- get<actor/player>var[<idx>].<member> <<var>>
|
|
arraypat * memberpat * sp1 * t_wvar
|
|
|
|
local setperxvarcmd = -- set<actor/player>var[<idx>].<member> <var>
|
|
arraypat * memberpat * sp1 * t_rvar
|
|
|
|
|
|
-- NOTE about prefixes: most is handled by all_alt_pattern(), however commands
|
|
-- that have no arguments and that are prefixes of other commands MUST be
|
|
-- suffixed with a "* #sp1" pattern.
|
|
|
|
local Ci = {
|
|
-- these can appear anywhere in the script
|
|
["break"] = cmd() /
|
|
"do return end", -- TODO: more exact semantics
|
|
["return"] = cmd(),
|
|
|
|
state = cmd(I) /
|
|
"%1()", -- TODO: mangle names
|
|
|
|
--- 1. get*, set*
|
|
getactor = getstructcmd,
|
|
getinput = getstructcmd,
|
|
getplayer = getstructcmd,
|
|
getprojectile = getstructcmd,
|
|
getsector = getstructcmd,
|
|
getthisprojectile = getstructcmd,
|
|
gettspr = getstructcmd,
|
|
-- NOTE: {get,set}userdef is the only struct that can be accessed without
|
|
-- an "array part", e.g. H266MOD has "setuserdef .weaponswitch 0" (space
|
|
-- between keyword and "." is mandatory)
|
|
getuserdef = (arraypat + sp1) * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_wvar),
|
|
-- getuserdef = getstructcmd,
|
|
getwall = getstructcmd,
|
|
|
|
getactorvar = getperxvarcmd,
|
|
getplayervar = getperxvarcmd,
|
|
|
|
setactor = setstructcmd,
|
|
setinput = setstructcmd,
|
|
setplayer = setstructcmd,
|
|
setprojectile = setstructcmd,
|
|
setsector = setstructcmd,
|
|
setthisprojectile = setstructcmd,
|
|
settspr = setstructcmd,
|
|
setuserdef = (arraypat + sp1) * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_rvar),
|
|
-- setuserdef = setstructcmd,
|
|
setwall = setstructcmd,
|
|
|
|
setactorvar = setperxvarcmd,
|
|
setplayervar = setperxvarcmd,
|
|
|
|
setsprite = cmd(R,R,R,R),
|
|
|
|
setvarvar = varvarop,
|
|
addvarvar = varvarop,
|
|
subvarvar = varvarop,
|
|
mulvarvar = varvarop,
|
|
divvarvar = varvarop,
|
|
modvarvar = varvarop,
|
|
andvarvar = varvarop,
|
|
orvarvar = varvarop,
|
|
xorvarvar = varvarop,
|
|
randvarvar = varvarop,
|
|
|
|
setvar = varop,
|
|
addvar = varop,
|
|
subvar = varop,
|
|
mulvar = varop,
|
|
divvar = varop,
|
|
modvar = varop,
|
|
andvar = varop,
|
|
orvar = varop,
|
|
xorvar = varop,
|
|
randvar = varop,
|
|
shiftvarl = varop,
|
|
shiftvarr = varop,
|
|
|
|
--- 2. Math operations
|
|
sqrt = cmd(R,W),
|
|
calchypotenuse = cmd(W,R,R),
|
|
sin = cmd(W,R),
|
|
cos = cmd(W,R),
|
|
mulscale = cmd(W,R,R,R),
|
|
getangle = cmd(W,R,R),
|
|
getincangle = cmd(W,R,R),
|
|
|
|
--- 3. Actors
|
|
-- These three need more attention (different kind of labels;
|
|
-- 'move' additionally may accept 0 or 1):
|
|
action = cmd(AC) /
|
|
function(q) return "ACTION("..(q[1] or "nil")..")" end, --TEMP
|
|
ai = cmd(AI),
|
|
move = sp1 * t_move * (sp1 * t_define)^0,
|
|
|
|
cactor = cmd(D) /
|
|
"sprite[actori].tilenum=%1",
|
|
count = cmd(D),
|
|
cstator = cmd(D),
|
|
cstat = cmd(D),
|
|
clipdist = cmd(D),
|
|
sizeto = cmd(D,D),
|
|
sizeat = cmd(D,D) /
|
|
"sprite[actori].xrepeat, sprite[actori].yrepeat = %1, %2",
|
|
strength = cmd(D),
|
|
addstrength = cmd(D),
|
|
spritepal = cmd(D),
|
|
|
|
hitradius = cmd(D,D,D,D,D),
|
|
hitradiusvar = cmd(R,R,R,R,R),
|
|
|
|
-- some commands taking read vars
|
|
eshootvar = cmd(R),
|
|
espawnvar = cmd(R),
|
|
qspawnvar = cmd(R),
|
|
eqspawnvar = cmd(R),
|
|
operaterespawns = cmd(R),
|
|
operatemasterswitches = cmd(R),
|
|
checkactivatormotion = cmd(R),
|
|
time = cmd(R), -- no-op
|
|
inittimer = cmd(R),
|
|
lockplayer = cmd(R),
|
|
shootvar = cmd(R),
|
|
quake = cmd(R),
|
|
jump = cmd(R),
|
|
cmenu = cmd(R),
|
|
soundvar = cmd(R),
|
|
globalsoundvar = cmd(R),
|
|
stopsoundvar = cmd(R),
|
|
soundoncevar = cmd(R),
|
|
angoffvar = cmd(R),
|
|
checkavailweapon = cmd(R),
|
|
checkavailinven = cmd(R),
|
|
guniqhudid = cmd(R),
|
|
savegamevar = cmd(R),
|
|
readgamevar = cmd(R),
|
|
userquote = cmd(R),
|
|
echo = cmd(R),
|
|
starttrackvar = cmd(R),
|
|
clearmapstate = cmd(R),
|
|
activatecheat = cmd(R),
|
|
setgamepalette = cmd(R),
|
|
|
|
-- some commands taking defines
|
|
addammo = cmd(D,D), -- exec SPECIAL HANDLING!
|
|
addweapon = cmd(D,D), -- exec SPECIAL HANDLING!
|
|
debris = cmd(D,D),
|
|
addinventory = cmd(D,D),
|
|
guts = cmd(D,D),
|
|
|
|
-- cont'd
|
|
addkills = cmd(D),
|
|
addphealth = cmd(D),
|
|
angoff = cmd(D),
|
|
debug = cmd(D),
|
|
endofgame = cmd(D),
|
|
eqspawn = cmd(D),
|
|
espawn = cmd(D),
|
|
globalsound = cmd(D),
|
|
lotsofglass = cmd(D),
|
|
mail = cmd(D),
|
|
money = cmd(D),
|
|
paper = cmd(D),
|
|
qspawn = cmd(D),
|
|
quote = cmd(D),
|
|
savenn = cmd(D),
|
|
save = cmd(D),
|
|
sleeptime = cmd(D),
|
|
soundonce = cmd(D),
|
|
sound = cmd(D),
|
|
spawn = cmd(D),
|
|
stopsound = cmd(D),
|
|
|
|
eshoot = cmd(D),
|
|
ezshoot = cmd(R,D),
|
|
ezshootvar = cmd(R,R),
|
|
shoot = cmd(D),
|
|
zshoot = cmd(R,D),
|
|
zshootvar = cmd(R,R),
|
|
|
|
fall = cmd(),
|
|
flash = cmd(),
|
|
getlastpal = cmd(),
|
|
insertspriteq = cmd(),
|
|
killit = cmd() /
|
|
"do return 2 end", -- exec SPECIAL HANDLING!
|
|
mikesnd = cmd(),
|
|
nullop = cmd(),
|
|
pkick = cmd(),
|
|
pstomp = cmd(),
|
|
resetactioncount = cmd(),
|
|
resetcount = cmd(),
|
|
resetplayer = cmd(), -- exec SPECIAL HANDLING!
|
|
respawnhitag = cmd(),
|
|
tip = cmd(),
|
|
tossweapon = cmd(),
|
|
wackplayer = cmd(),
|
|
|
|
-- player/sprite searching
|
|
findplayer = cmd(W),
|
|
findotherplayer = cmd(W),
|
|
findnearspritezvar = cmd(D,R,R,W),
|
|
findnearspritez = cmd(D,D,D,W),
|
|
findnearsprite3dvar = cmd(D,R,W),
|
|
findnearsprite3d = cmd(D,D,W),
|
|
findnearspritevar = cmd(D,R,W),
|
|
findnearsprite = cmd(D,D,W),
|
|
findnearactorzvar = cmd(D,R,R,W),
|
|
findnearactorz = cmd(D,D,D,W),
|
|
findnearactor3dvar = cmd(D,R,W),
|
|
findnearactor3d = cmd(D,D,W),
|
|
findnearactorvar = cmd(D,R,W),
|
|
findnearactor = cmd(D,D,W),
|
|
|
|
-- quotes
|
|
qsprintf = sp1 * t_rvar * sp1 * t_rvar * (sp1 * t_rvar)^-32,
|
|
qgetsysstr = cmd(R,R),
|
|
qstrcat = cmd(R,R),
|
|
qstrcpy = cmd(R,R),
|
|
qstrlen = cmd(R,R),
|
|
qstrncat = cmd(R,R),
|
|
qsubstr = cmd(R,R),
|
|
|
|
-- array stuff
|
|
copy = sp1 * t_identifier * arraypat * sp1 * t_identifier * arraypat * sp1 * t_rvar,
|
|
setarray = sp1 * t_identifier * arraypat * sp1 * t_rvar,
|
|
|
|
activatebysector = cmd(R,R),
|
|
addlogvar = cmd(R),
|
|
addlog = cmd() * #sp1,
|
|
addweaponvar = cmd(R,R), -- exec SPECIAL HANDLING!
|
|
cansee = cmd(R,R,R,R,R,R,R,R,W),
|
|
canseespr = cmd(R,R,W),
|
|
changespritesect = cmd(R,R),
|
|
changespritestat = cmd(R,R),
|
|
clipmove = cmd(W,W,W,R,W,R,R,R,R,R,R),
|
|
clipmovenoslide = cmd(W,W,W,R,W,R,R,R,R,R,R),
|
|
displayrand = cmd(W),
|
|
displayrandvar = cmd(W,D),
|
|
displayrandvarvar = cmd(W,R),
|
|
dist = cmd(W,R,R),
|
|
dragpoint = cmd(R,R,R),
|
|
hitscan = cmd(R,R,R,R,R,R,R,W,W,W,W,W,W,R), -- 7R 6W 1R
|
|
|
|
-- screen text and numbers display
|
|
gametext = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11 R
|
|
gametextz = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12 R
|
|
digitalnumber = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11R
|
|
digitalnumberz = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
|
|
minitext = cmd(R,R,R,R,R),
|
|
|
|
ldist = cmd(W,R,R),
|
|
lineintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
|
|
rayintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
|
|
loadmapstate = cmd(),
|
|
savemapstate = cmd(),
|
|
movesprite = cmd(R,R,R,R,R,W),
|
|
neartag = cmd(R,R,R,R,R,W,W,W,W,R,R),
|
|
operateactivators = cmd(R,R),
|
|
operatesectors = cmd(R,R),
|
|
palfrom = (sp1 * t_define)^-4,
|
|
|
|
operate = cmd() * #sp1,
|
|
|
|
myos = cmd(R,R,R,R,R),
|
|
myosx = cmd(R,R,R,R,R),
|
|
myospal = cmd(R,R,R,R,R,R),
|
|
myospalx = cmd(R,R,R,R,R,R),
|
|
|
|
headspritesect = cmd(R,R),
|
|
headspritestat = cmd(R,R),
|
|
nextspritesect = cmd(R,R),
|
|
nextspritestat = cmd(R,R),
|
|
prevspritesect = cmd(R,R),
|
|
prevspritestat = cmd(R,R),
|
|
|
|
readarrayfromfile = cmd(I,D),
|
|
writearraytofile = cmd(I,D),
|
|
|
|
redefinequote = sp1 * t_define * newline_term_string,
|
|
resizearray = cmd(I,R),
|
|
getarraysize = cmd(I,W),
|
|
rotatepoint = cmd(R,R,R,R,R,W,W),
|
|
rotatesprite = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
|
|
rotatesprite16 = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
|
|
sectorofwall = cmd(W,R,R),
|
|
sectclearinterpolation = cmd(R),
|
|
sectsetinterpolation = cmd(R),
|
|
|
|
sectgethitag = cmd(),
|
|
sectgetlotag = cmd(),
|
|
spgethitag = cmd(),
|
|
spgetlotag = cmd(),
|
|
|
|
showview = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R
|
|
showviewunbiased = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R
|
|
smaxammo = cmd(R,R),
|
|
gmaxammo = cmd(R,W),
|
|
spriteflags = cmd(R), -- also see outer
|
|
ssp = cmd(R,R),
|
|
startlevel = cmd(R,R),
|
|
starttrack = cmd(D),
|
|
stopactorsound = cmd(R,R),
|
|
stopallsounds = cmd(),
|
|
updatesector = cmd(R,R,W),
|
|
updatesectorz = cmd(R,R,R,W),
|
|
|
|
getactorangle = cmd(W),
|
|
setactorangle = cmd(R),
|
|
getplayerangle = cmd(W),
|
|
setplayerangle = cmd(R),
|
|
getangletotarget = cmd(W),
|
|
|
|
getceilzofslope = cmd(R,R,R,W),
|
|
getflorzofslope = cmd(R,R,R,W),
|
|
getcurraddress = cmd(W), -- XXX
|
|
getkeyname = cmd(R,R,R),
|
|
getpname = cmd(R,R),
|
|
gettextureceiling = cmd(),
|
|
gettexturefloor = cmd(),
|
|
getticks = cmd(W),
|
|
gettimedate = cmd(W,W,W,W,W,W,W,W),
|
|
getzrange = cmd(R,R,R,R,W,W,W,W,R,R),
|
|
|
|
setactorsoundpitch = cmd(R,R,R),
|
|
setaspect = cmd(R,R),
|
|
}
|
|
|
|
local Cif = {
|
|
ifai = cmd(AI),
|
|
ifaction = cmd(AC),
|
|
ifmove = cmd(MV),
|
|
|
|
ifrnd = cmd(D),
|
|
ifpdistl = cmd(D),
|
|
ifpdistg = cmd(D),
|
|
ifwasweapon = cmd(D),
|
|
ifactioncount = cmd(D),
|
|
ifcount = cmd(D),
|
|
ifactor = cmd(D),
|
|
ifstrength = cmd(D),
|
|
ifspawnedby = cmd(D),
|
|
ifgapzl = cmd(D),
|
|
iffloordistl = cmd(D),
|
|
ifceilingdistl = cmd(D),
|
|
ifphealthl = cmd(D),
|
|
ifspritepal = cmd(D),
|
|
ifgotweaponce = cmd(D),
|
|
ifangdiffl = cmd(D),
|
|
ifsound = cmd(D),
|
|
ifpinventory = cmd(D,D),
|
|
|
|
ifvarl = cmd(R,D),
|
|
ifvarg = cmd(R,D),
|
|
ifvare = cmd(R,D),
|
|
ifvarn = cmd(R,D),
|
|
ifvarand = cmd(R,D),
|
|
ifvaror = cmd(R,D),
|
|
ifvarxor = cmd(R,D),
|
|
ifvareither = cmd(R,D),
|
|
|
|
ifvarvarg = cmd(R,R),
|
|
ifvarvarl = cmd(R,R),
|
|
ifvarvare = cmd(R,R),
|
|
ifvarvarn = cmd(R,R),
|
|
ifvarvarand = cmd(R,R),
|
|
ifvarvaror = cmd(R,R),
|
|
ifvarvarxor = cmd(R,R),
|
|
ifvarvareither = cmd(R,R),
|
|
|
|
ifactorsound = cmd(R,R),
|
|
|
|
ifp = (sp1 * t_define)^1,
|
|
ifsquished = cmd(),
|
|
ifserver = cmd(),
|
|
ifrespawn = cmd(),
|
|
ifoutside = cmd(),
|
|
ifonwater = cmd(),
|
|
ifnotmoving = cmd(),
|
|
ifnosounds = cmd(),
|
|
ifmultiplayer = cmd(),
|
|
ifinwater = cmd(),
|
|
ifinspace = cmd(),
|
|
ifinouterspace = cmd(),
|
|
ifhitweapon = cmd(),
|
|
ifhitspace = cmd(),
|
|
ifdead = cmd(),
|
|
ifclient = cmd(),
|
|
ifcanshoottarget = cmd(),
|
|
ifcanseetarget = cmd(),
|
|
ifcansee = cmd() * #sp1,
|
|
ifbulletnear = cmd(),
|
|
ifawayfromwall = cmd(),
|
|
ifactornotstayput = cmd(),
|
|
}
|
|
|
|
|
|
----==== Tracing and reporting ====----
|
|
local string = require("string")
|
|
|
|
-- g_newlineidxs will contain the 1-based file offsets to "\n" characters
|
|
local g_newlineidxs = {}
|
|
|
|
-- Returns index into the sorted table tab such that
|
|
-- tab[index] <= searchelt < tab[index+1].
|
|
-- Preconditions:
|
|
-- tab[i] < tab[i+1] for 0 <= i < #tab
|
|
-- tab[0] <= searchelt < tab[#tab]
|
|
-- If #tab is less than 2, returns 0. This plays nicely with newline index
|
|
-- tables like { [0]=0, [1]=len+1 }, e.g. if the file doesn't contain any.
|
|
local function bsearch(tab, searchelt)
|
|
-- printf("bsearch(tab, %d)", searchelt)
|
|
local l, r = 0, #tab
|
|
local i
|
|
|
|
if (r < 2) then
|
|
return 0
|
|
end
|
|
|
|
while (l ~= r) do
|
|
i = l + math.ceil((r-l)/2) -- l < i <= r
|
|
assert(l < i and i <= r)
|
|
local elt = tab[i]
|
|
-- printf("l=%d tab[%d]=%d r=%d", l, i, elt, r)
|
|
|
|
if (searchelt == elt) then
|
|
return i
|
|
end
|
|
|
|
if (searchelt < elt) then
|
|
r = i-1
|
|
else -- (searchelt > elt)
|
|
l = i
|
|
end
|
|
end
|
|
|
|
-- printf("return tab[%d]=%d", l, tab[l])
|
|
return l
|
|
end
|
|
|
|
function getlinecol(pos) -- local
|
|
local line = bsearch(g_newlineidxs, pos)
|
|
assert(line and g_newlineidxs[line]<=pos and pos<g_newlineidxs[line+1])
|
|
local col = pos-g_newlineidxs[line]
|
|
return line+1, col-1
|
|
end
|
|
|
|
-- A generic trace function, prints a position together with the match content.
|
|
-- The 'doit' parameter can be used to temporarily enable/disable a particular
|
|
-- tracing function.
|
|
local function TraceFunc(pat, label, doit)
|
|
assert(doit ~= nil)
|
|
pat = Pat(pat)
|
|
|
|
if (doit) then
|
|
local function tfunc(subj, pos, a)
|
|
printf("%s:%s: %s", linecolstr(pos), label, a)
|
|
return true
|
|
end
|
|
pat = lpeg.Cmt(pat, tfunc)
|
|
elseif (label=="kw") then -- HACK
|
|
local function tfunc(subj, pos, a)
|
|
g_lastkwpos = pos
|
|
g_lastkw = a
|
|
return true
|
|
end
|
|
-- XXX: is there a better way?
|
|
pat = lpeg.Cmt(pat, tfunc)
|
|
end
|
|
|
|
return pat
|
|
end
|
|
|
|
local function BadIdent(pat)
|
|
local function tfunc(subj, pos, a)
|
|
if (not g_badids[a]) then
|
|
warnprintf("bad identifier: %s", a)
|
|
g_badids[a] = true
|
|
end
|
|
return true
|
|
end
|
|
return lpeg.Cmt(Pat(pat), tfunc)
|
|
end
|
|
|
|
-- These are tracers for specific patterns which can be disabled
|
|
-- if desired.
|
|
local function Keyw(kwname) return TraceFunc(kwname, "kw", false) end
|
|
local function NotKeyw(text) return TraceFunc(text, "!kw", false) end
|
|
local function Ident(idname) return TraceFunc(idname, "id", false) end
|
|
local function Stmt(cmdpat) return TraceFunc(cmdpat, "st", false) end
|
|
|
|
--local function Temp(kwname) return TraceFunc(kwname, "temp", true) end
|
|
--Ci["myosx"] = Temp(Ci["myosx"])
|
|
|
|
----==== Translator continued ====----
|
|
local function after_inner_cmd_Cmt(subj, pos, ...)
|
|
local capts = {...}
|
|
|
|
if (g_numerrors == inf) then
|
|
return nil
|
|
end
|
|
|
|
if (type(capts[1])=="string" and capts[2]==nil) then
|
|
return true, capts[1].."--"
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
local function after_cmd_Cmt(subj, pos, ...)
|
|
if (g_numerrors == inf) then
|
|
-- print("Aborting parsing...")
|
|
return nil -- make the match fail, bail out of parsing
|
|
end
|
|
|
|
return true -- don't return any captures
|
|
end
|
|
|
|
-- attach the command names at the front!
|
|
local function attachnames(kwtab, customfunc)
|
|
for cmdname,cmdpat in pairs(kwtab) do
|
|
-- The match-time function capture at the end is so that every
|
|
-- command acts as a barrier to captures to prevent stack overflow (and
|
|
-- to make lpeg.match return a subject position at the end)
|
|
kwtab[cmdname] = lpeg.Cmt(Keyw(cmdname) * cmdpat,
|
|
customfunc or after_cmd_Cmt)
|
|
end
|
|
end
|
|
|
|
attachnames(Co)
|
|
attachnames(Ci, after_inner_cmd_Cmt)
|
|
attachnames(Cif)
|
|
|
|
|
|
-- Takes one or more tables and +'s all its patterns together in reverse
|
|
-- lexicographical order.
|
|
-- Each such PATTAB must be a table that maps command names to their patterns.
|
|
local function all_alt_pattern(...)
|
|
local cmds = {}
|
|
|
|
local args = {...}
|
|
assert(#args <= 2)
|
|
|
|
for argi=1,#args do
|
|
local pattab = args[argi]
|
|
|
|
-- pairs() iterates in undefined order, so we first fill in the names...
|
|
for cmdname,_ in pairs(pattab) do
|
|
cmds[#cmds+1] = cmdname
|
|
end
|
|
|
|
end
|
|
|
|
-- ...and then sort them in ascending lexicographical order
|
|
table.sort(cmds)
|
|
|
|
local pat = Pat(false)
|
|
|
|
for i=1,#cmds do
|
|
local ourpat = args[1][cmds[i]] or args[2][cmds[i]]
|
|
-- shorter commands go at the end!
|
|
pat = pat + ourpat
|
|
end
|
|
|
|
return pat
|
|
end
|
|
|
|
-- actor ORGANTIC is greeting!
|
|
local function warn_on_lonely_else(pos)
|
|
pwarnprintf(pos, "found `else' with no `if'")
|
|
end
|
|
|
|
local con_inner_command = all_alt_pattern(Ci)
|
|
local con_if_begs = all_alt_pattern(Cif)
|
|
|
|
local lone_else = (POS() * "else" * sp1)/warn_on_lonely_else
|
|
|
|
local stmt_list = Var("stmt_list")
|
|
-- possibly empty statement list:
|
|
local stmt_list_or_eps = lpeg.Ct((stmt_list * sp1)^-1)
|
|
local stmt_list_nosp_or_eps = (stmt_list * (sp1 * stmt_list)^0)^-1
|
|
|
|
-- common to actor and useractor: <name/tilenum> [<strength> [<action> [<move> [<flags>... ]]]]
|
|
local common_actor_end = sp1 * lpeg.Ct(t_define *
|
|
(sp1 * t_define *
|
|
(sp1 * t_action *
|
|
(sp1 * t_move *
|
|
(sp1 * t_define)^0
|
|
)^-1
|
|
)^-1
|
|
)^-1)
|
|
* sp1 * stmt_list_or_eps * "enda"
|
|
|
|
--== block delimiters (no recursion) ==--
|
|
local Cb = {
|
|
-- actor (...)
|
|
actor = lpeg.Cc(nil) * common_actor_end / on_actor_end,
|
|
-- useractor <actortype> (...)
|
|
useractor = sp1 * t_define * common_actor_end / on_actor_end,
|
|
-- eventloadactor <name/tilenum>
|
|
eventloadactor = lpeg.Cc(nil) * sp1 * lpeg.Ct(t_define)
|
|
* sp1 * stmt_list_or_eps * "enda" / on_actor_end,
|
|
|
|
onevent = sp1 * t_define * sp1 * stmt_list_or_eps * "endevent",
|
|
|
|
state = sp1 * t_identifier * sp1 * stmt_list_or_eps * "ends",
|
|
}
|
|
|
|
attachnames(Cb)
|
|
|
|
|
|
local t_good_identifier = Range("AZ", "az", "__") * Range("AZ", "az", "__", "09")^0
|
|
|
|
-- CON isaltok also has chars in "{}.", but these could potentially
|
|
-- interfere with *CON* syntax. The "]" is so that the number in array[80]
|
|
-- isn't considered a broken identifier.
|
|
-- "-" is somewhat problematic, but we allow it only as 2nd and up character, so
|
|
-- there's no ambiguity with unary minus. (Commands must be separated by spaces
|
|
-- in CON, so a trailing "-" is "OK", too.)
|
|
-- This is broken in itself, so we ought to make a compatibility/modern CON switch.
|
|
local t_broken_identifier = BadIdent(-((t_number + t_good_identifier) * (sp1 + Set("[]:"))) *
|
|
(alphanum + Set("_/\\*")) * (alphanum + Set("_/\\*-"))^0)
|
|
|
|
local function begin_if_fn()
|
|
g_ifseqlevel = g_ifseqlevel+1
|
|
|
|
return "if (TODO) then"
|
|
end
|
|
|
|
local function end_if_fn()
|
|
g_ifseqlevel = g_ifseqlevel-1
|
|
end
|
|
|
|
local function check_else_Cmt()
|
|
-- match an 'else' only at the outermost level
|
|
local good = (g_ifseqlevel==0)
|
|
if (good) then
|
|
return good, "else"
|
|
end
|
|
|
|
-- return nothing, making the Cmt fail
|
|
end
|
|
|
|
--- The final grammar!
|
|
local Grammar = Pat{
|
|
-- The starting symbol.
|
|
-- A translation unit is a (possibly empty) sequence of outer CON
|
|
-- commands, separated by at least one whitespace which may be
|
|
-- omitted at the EOF.
|
|
sp0 * (all_alt_pattern(Co, Cb) * sp1)^0,
|
|
|
|
-- Some often-used terminals follow. These appear here because we're
|
|
-- hitting a limit with LPeg else.
|
|
|
|
-- http://lua-users.org/lists/lua-l/2008-11/msg00462.html
|
|
-- NOTE: NW demo (NWSNOW.CON) contains a Ctrl-Z char (decimal 26)
|
|
whitespace = Set(" \t\r\26") + newline + Set("(),;") + comment + linecomment,
|
|
|
|
t_identifier_all = t_broken_identifier + t_good_identifier,
|
|
-- NOTE: -con.keyword alone would be wrong, e.g. "state breakobject":
|
|
-- NOTE 2: The + "[" is so that stuff like
|
|
-- getactor[THISACTOR].x x
|
|
-- getactor[THISACTOR].y y
|
|
-- is parsed correctly. (Compared with this:)
|
|
-- getactor[THISACTOR].x x
|
|
-- getactor [THISACTOR].y y
|
|
-- This is in need of cleanup!
|
|
t_identifier = -NotKeyw(con.keyword * (sp1 + "[")) * lpeg.C(t_identifier_all),
|
|
t_define = (POS() * lpeg.C(t_maybe_minus) * t_identifier / lookup_defined_label) + t_number,
|
|
|
|
t_move =
|
|
POS()*t_identifier / function(...) return lookup_composite(LABEL.MOVE, ...) end +
|
|
POS()*t_number / check_move_literal,
|
|
|
|
t_ai =
|
|
POS()*t_identifier / function(...) return lookup_composite(LABEL.AI, ...) end +
|
|
POS()*t_number / function(...) return check_action_or_ai_literal(LABEL.AI, ...) end,
|
|
|
|
t_action =
|
|
POS()*t_identifier / function(...) return lookup_composite(LABEL.ACTION, ...) end +
|
|
POS()*t_number / function(...) return check_action_or_ai_literal(LABEL.ACTION, ...) end,
|
|
|
|
t_arrayexp = t_identifier * arraypat * memberpat^-1,
|
|
|
|
-- SWITCH
|
|
switch_stmt = Keyw("switch") * sp1 * t_rvar *
|
|
(Var("case_block") + Var("default_block"))^0 * sp1 * "endswitch",
|
|
|
|
-- NOTE: some old DNWMD has "case: PIGCOP". I don't think I'll allow that.
|
|
case_block = (sp1 * Keyw("case") * sp1 * t_define * (sp0*":")^-1)^1 * sp1 *
|
|
stmt_list_nosp_or_eps, -- * "break",
|
|
|
|
default_block = sp1 * Keyw("default") * (sp0*":"*sp0 + sp1) * stmt_list_nosp_or_eps, -- * "break",
|
|
|
|
if_stmt = con_if_begs/begin_if_fn * sp1
|
|
* Var("single_stmt") * (Pat("")/end_if_fn)
|
|
* (sp1 * lpeg.Cmt(Pat("else"), check_else_Cmt) * sp1 * Var("single_stmt"))^-1
|
|
* lpeg.Cc("end"),
|
|
|
|
-- TODO?: SST TC has "state ... else ends"
|
|
while_stmt = Keyw("whilevarvarn") * sp1 * t_rvar * sp1 * t_rvar * sp1 * Var("single_stmt")
|
|
+ Keyw("whilevarn") * sp1 * t_rvar * sp1 * t_define * sp1 * Var("single_stmt"),
|
|
|
|
-- TODO: some sp1 --> sp0?
|
|
single_stmt = Stmt(
|
|
lone_else^-1 *
|
|
( Keyw("{") * sp1 * "}" -- space separation of commands in CON is for a reason!
|
|
+ Keyw("{") * sp1 * stmt_list * sp1 * "}"
|
|
+ (con_inner_command + Var("switch_stmt") + Var("if_stmt") + Var("while_stmt"))
|
|
-- + lpeg.Cmt(t_newline_term_str, function (subj, curpos) print("Error at "..curpos) end)
|
|
)),
|
|
|
|
-- a non-empty statement/command list
|
|
stmt_list = Var("single_stmt") * (sp1 * Var("single_stmt"))^0,
|
|
}
|
|
|
|
|
|
local math = require("math")
|
|
|
|
local function setup_newlineidxs(contents)
|
|
local newlineidxs = {}
|
|
for i in string.gmatch(contents, "()\n") do
|
|
newlineidxs[#newlineidxs+1] = i
|
|
end
|
|
if (#newlineidxs == 0) then
|
|
-- try CR only (old Mac)
|
|
for i in string.gmatch(contents, "()\r") do
|
|
newlineidxs[#newlineidxs+1] = i
|
|
end
|
|
-- if (#newlineidxs > 0) then print('CR-only lineends detected.') end
|
|
end
|
|
-- dummy newlines at beginning and end
|
|
newlineidxs[#newlineidxs+1] = #contents+1
|
|
newlineidxs[0] = 0
|
|
|
|
return newlineidxs
|
|
end
|
|
|
|
---
|
|
local function do_flatten_codetab(code, intotab)
|
|
for i=1,math.huge do
|
|
local elt = code[i]
|
|
|
|
if (type(elt)=="string") then
|
|
intotab[#intotab+1] = code[i]
|
|
elseif (type(elt)=="table") then
|
|
do_flatten_codetab(elt, intotab)
|
|
else
|
|
assert(elt==nil)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Return a "string buffer" table that can be table.concat'ed
|
|
-- to get the code string.
|
|
local function flatten_codetab(codetab)
|
|
local tmpcode = {}
|
|
do_flatten_codetab(codetab, tmpcode)
|
|
return tmpcode
|
|
end
|
|
|
|
|
|
---=== EXPORTED FUNCTIONS ===---
|
|
|
|
function parse(contents) -- local
|
|
-- save outer state
|
|
local lastkw, lastkwpos, numerrors = g_lastkw, g_lastkwpos, g_numerrors
|
|
local newlineidxs = g_newlineidxs
|
|
local curcode = g_curcode
|
|
|
|
g_ifseqlevel = 0
|
|
g_curcode = {}
|
|
g_file_code[g_filename] = g_curcode
|
|
|
|
-- set up new state
|
|
-- TODO: pack into one "parser state" table?
|
|
g_lastkw, g_lastkwpos, g_numerrors = nil, nil, 0
|
|
g_newlineidxs = setup_newlineidxs(contents)
|
|
|
|
g_recurslevel = g_recurslevel+1
|
|
|
|
local idx = lpeg.match(Grammar, contents)
|
|
|
|
if (not idx) then
|
|
printf("[%d] Match failed.", g_recurslevel)
|
|
g_numerrors = inf
|
|
elseif (idx == #contents+1) then
|
|
if (g_numerrors ~= 0) then
|
|
printf("[%d] Matched whole contents (%d errors).",
|
|
g_recurslevel, g_numerrors)
|
|
elseif (g_recurslevel==0) then
|
|
print("[0] Matched whole contents.")
|
|
end
|
|
else
|
|
local i, col = getlinecol(idx)
|
|
local bi, ei = g_newlineidxs[i-1]+1, g_newlineidxs[i]-1
|
|
|
|
printf("[%d] Match succeeded up to %d (line %d, col %d; len=%d)",
|
|
g_recurslevel, idx, i, col, #contents)
|
|
g_numerrors = inf
|
|
|
|
-- printf("Line goes from %d to %d", bi, ei)
|
|
local suffix = ""
|
|
if (ei-bi > 76) then
|
|
ei = bi+76
|
|
suffix = " (...)"
|
|
end
|
|
print(string.sub(contents, bi, ei)..suffix)
|
|
|
|
if (g_lastkwpos) then
|
|
i, col = getlinecol(g_lastkwpos)
|
|
printf("Last keyword was at line %d, col %d: %s", i, col, g_lastkw)
|
|
end
|
|
end
|
|
|
|
g_curcode = curcode
|
|
g_recurslevel = g_recurslevel-1
|
|
|
|
-- restore outer state
|
|
g_lastkw, g_lastkwpos = lastkw, lastkwpos
|
|
g_numerrors = (g_numerrors==inf and inf) or numerrors
|
|
g_newlineidxs = newlineidxs
|
|
end
|
|
|
|
|
|
if (not _EDUKE32_LUNATIC) then
|
|
--- stand-alone
|
|
local debug = require("debug")
|
|
|
|
for argi=1,#arg do
|
|
local filename = arg[argi]
|
|
|
|
g_recurslevel = -1
|
|
g_badids = {}
|
|
|
|
reset_labels()
|
|
reset_gamedata()
|
|
reset_codegen()
|
|
|
|
g_numerrors = 0
|
|
|
|
g_directory = filename:match("(.*/)") or ""
|
|
filename = filename:sub(#g_directory+1, -1)
|
|
|
|
-- NOTE: xpcall isn't useful here since the traceback won't give us
|
|
-- anything inner to the lpeg.match call
|
|
local ok, msg = pcall(do_include_file, g_directory, filename)
|
|
|
|
if (not ok) then
|
|
if (g_lastkwpos ~= nil) then
|
|
printf("LAST KEYWORD POSITION: %s, %s", linecolstr(g_lastkwpos), g_lastkw)
|
|
end
|
|
print(msg)
|
|
end
|
|
|
|
-- TEMP
|
|
local n, numl = 0, 0
|
|
local ll = {[1]=0, [2]=0, [3]=0}
|
|
for id,numlookups in pairs(TEMP_numlookups) do
|
|
numl = numl+numlookups
|
|
n = n+1
|
|
if (numlookups<=3) then
|
|
ll[numlookups] = ll[numlookups]+1
|
|
end
|
|
end
|
|
printf("avg. lookups: %f (%d %d %d)", numl/n, ll[1],ll[2],ll[3])
|
|
|
|
--[[
|
|
for filename,codetab in pairs(g_file_code) do
|
|
io.stderr:write(string.format("-- GENERATED CODE (%s):\n", filename))
|
|
io.stderr:write(table.concat(flatten_codetab(codetab), "\n"))
|
|
io.stderr:write("\n")
|
|
end
|
|
--]]
|
|
end
|
|
else
|
|
--- embedded
|
|
return { parse=parse }
|
|
end
|