raze-gles/source/games/exhumed/src
Mitchell Richters 93edeac791 - Clean-up of input functions.
* Remove unused `getincanglef()`.
* Remove unused `getincangleq16()`.
* In `PlayerHorizon` struct, clamp value when setting target in `__settarget()`, not each public `settarget()` overload.
* Rename `PlayerAngle` method `applylook()` to `applyinput()`.
* Rename `PlayerHorizon` method `sethorizon()` to `applyinput()`.
* In `PlayerHorizon::applylook()`, slightly clean return to centre code so it doesn't do math if already at 0.
* In `PlayerAngle::applylook()`, slightly clean rotscrnang/look_ang code so it doesn't do math if already at 0 and reposition where mouse input is applied so that if input is applied, the player never enters a spin.
* In `Duke3d::player_struct::apply_seasick()`, use `buildfang()` method instead of scaling float to BAM within function.
2021-04-21 20:41:04 +10:00
..
2d.cpp Merge branch 'master' into newrenderer 2021-04-20 20:46:06 +02:00
aistuff.h - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
anims.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
anubis.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
bubbles.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
bullet.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
cd.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cheats.cpp - project cleanup 2021-01-10 20:31:32 +01:00
d_menu.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
engine.h - project cleanup 2021-01-10 20:31:32 +01:00
enginesubs.cpp - changed precaching setup for Exhumed. 2021-04-11 10:54:10 +02:00
exhumed.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
exhumed.h Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
fish.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - gameinput.h: Remove precise bool from horizsumfrac(), look_anghalf() and looking_arc() added in a4895cb270. 2021-04-20 21:12:17 +10:00
grenade.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
gun.cpp - gameinput.h: Remove precise bool from horizsumfrac(), look_anghalf() and looking_arc() added in a4895cb270. 2021-04-20 21:12:17 +10:00
init.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
input.cpp - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lavadude.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
lion.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
map.cpp - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
menu.cpp - project cleanup 2021-01-10 20:31:32 +01:00
move.cpp - project cleanup 2021-01-10 20:31:32 +01:00
movie.cpp - added a 'Start' method to DScreenJob. 2021-04-16 23:29:53 +02:00
mummy.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
object.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
osdcmds.cpp - Exhumed: Replace original chasecam code with calcChaseCamPos() within game. 2021-02-18 22:14:39 +11:00
player.cpp - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
player.h - Exhumed: Redo player panning code. 2021-04-13 21:56:01 +10:00
queen.cpp - Exhumed: fixed uninitialized variables in Queen boss when reloading a savegame. 2021-03-09 22:18:43 +01:00
ra.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
ramses.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rex.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
roach.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
runlist.cpp - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
save.cpp - Exhumed: refresh the status bar after loading a saved game. 2021-03-14 12:57:23 +01:00
scorp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
sequence.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
sequence.h - project cleanup 2021-01-10 20:31:32 +01:00
set.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
snake.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
sound.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sound.h - project cleanup 2021-01-10 20:31:32 +01:00
spider.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
status.cpp - Exhumed: refresh the status bar after loading a saved game. 2021-03-14 12:57:23 +01:00
status.h - project cleanup 2021-01-10 20:31:32 +01:00
switch.cpp - Exhumed: restored old static switch array. 2021-01-24 14:49:51 +01:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again. 2021-04-14 21:17:32 +02:00
view.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
wasp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00