..
2d.cpp
Merge branch 'master' into newrenderer
2021-04-20 20:46:06 +02:00
aistuff.h
- Exhumed: Replace asserts for range checks with if's.
2021-03-09 20:02:08 +01:00
anims.cpp
- give each DrawInfo its own list of tsprites.
2021-04-02 10:28:40 +02:00
anubis.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00
bubbles.cpp
- give each DrawInfo its own list of tsprites.
2021-04-02 10:28:40 +02:00
bullet.cpp
- give each DrawInfo its own list of tsprites.
2021-04-02 10:28:40 +02:00
cd.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
cheats.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
d_menu.cpp
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
engine.h
- project cleanup
2021-01-10 20:31:32 +01:00
enginesubs.cpp
- changed precaching setup for Exhumed.
2021-04-11 10:54:10 +02:00
exhumed.cpp
- Cleanup of the voxel code.
2021-04-05 18:05:43 +02:00
exhumed.h
Merge branch 'master' into newrenderer2
2021-04-15 19:34:03 +02:00
fish.cpp
- give each DrawInfo its own list of tsprites.
2021-04-02 10:28:40 +02:00
freelistarray.h
- project cleanup
2021-01-10 20:31:32 +01:00
gameloop.cpp
- gameinput.h: Remove precise bool from horizsumfrac()
, look_anghalf()
and looking_arc()
added in a4895cb270
.
2021-04-20 21:12:17 +10:00
grenade.cpp
- Exhumed: Set opos for all dynamically spawned sprites.
2021-02-27 00:16:03 +01:00
gun.cpp
- gameinput.h: Remove precise bool from horizsumfrac()
, look_anghalf()
and looking_arc()
added in a4895cb270
.
2021-04-20 21:12:17 +10:00
init.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
input.cpp
- Clean-up of input functions.
2021-04-21 20:41:04 +10:00
input.h
- project cleanup
2021-01-10 20:31:32 +01:00
items.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
lavadude.cpp
- give each DrawInfo its own list of tsprites.
2021-04-02 10:28:40 +02:00
light.cpp
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
lighting.cpp
- Exhumed: fixed wall scrollers.
2021-01-14 23:55:45 +01:00
lion.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00
map.cpp
- removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code.
2021-03-24 20:28:58 +01:00
menu.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
move.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
movie.cpp
- added a 'Start' method to DScreenJob.
2021-04-16 23:29:53 +02:00
mummy.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00
namelist.h
- project cleanup
2021-01-10 20:31:32 +01:00
names.h
- project cleanup
2021-01-10 20:31:32 +01:00
object.cpp
- Exhumed: Set opos for all dynamically spawned sprites.
2021-02-27 00:16:03 +01:00
osdcmds.cpp
- Exhumed: Replace original chasecam code with calcChaseCamPos()
within game.
2021-02-18 22:14:39 +11:00
player.cpp
- Clean-up of input functions.
2021-04-21 20:41:04 +10:00
player.h
- Exhumed: Redo player panning code.
2021-04-13 21:56:01 +10:00
queen.cpp
- Exhumed: fixed uninitialized variables in Queen boss when reloading a savegame.
2021-03-09 22:18:43 +01:00
ra.cpp
- give each DrawInfo its own list of tsprites.
2021-04-02 10:28:40 +02:00
ramses.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
random.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
rat.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
rex.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00
roach.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00
runlist.cpp
- Exhumed: Replace asserts for range checks with if's.
2021-03-09 20:02:08 +01:00
save.cpp
- Exhumed: refresh the status bar after loading a saved game.
2021-03-14 12:57:23 +01:00
scorp.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00
sequence.cpp
Merge branch 'master' into newrenderer2
2021-04-11 14:38:56 +02:00
sequence.h
- project cleanup
2021-01-10 20:31:32 +01:00
set.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00
snake.cpp
- give each DrawInfo its own list of tsprites.
2021-04-02 10:28:40 +02:00
sound.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
sound.h
- project cleanup
2021-01-10 20:31:32 +01:00
spider.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00
status.cpp
- Exhumed: refresh the status bar after loading a saved game.
2021-03-14 12:57:23 +01:00
status.h
- project cleanup
2021-01-10 20:31:32 +01:00
switch.cpp
- Exhumed: restored old static switch array.
2021-01-24 14:49:51 +01:00
trigdat.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
view.cpp
- use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
2021-04-14 21:17:32 +02:00
view.h
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00
wasp.cpp
- skill stuff for Exhumed.
2021-02-27 14:08:08 +01:00