raze-gles/source/core/rendering/scene
Christoph Oelckers 5585351c0f - added a hack to help the new renderer with Lunatic Fringe.
This is by no means a permanent solution but having it buys some time to find something more universal that won't affect performance too badly and investigate the need for a more robust solution.
The idea here is to define pairs of walls where when the first element of the pair is seen, it will treat the second one as view blocking.
This is used as the two offending windows (sectors 151 and 152) to cope with the lack of a height sensitive clipper.
2021-04-24 20:00:54 +02:00
..
hw_bunchdrawer.cpp - added a hack to help the new renderer with Lunatic Fringe. 2021-04-24 20:00:54 +02:00
hw_bunchdrawer.h - added a hack to help the new renderer with Lunatic Fringe. 2021-04-24 20:00:54 +02:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - added extended translucency support and did a bit of code consolidation. 2021-04-08 19:45:18 +02:00
hw_drawstructs.h - removed all compensation for the clamped shades. 2021-04-21 22:48:55 +02:00
hw_flats.cpp - don't clamp shade values in the setup pass. 2021-04-21 22:32:27 +02:00
hw_portal.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_skyportal.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_sprites.cpp - added another weird Build specialty: no vertical sprite offset flipping for face sprites. 2021-04-20 19:37:32 +02:00
hw_walls.cpp - don't clamp shade values in the setup pass. 2021-04-21 22:32:27 +02:00