mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-15 08:52:01 +00:00
5585351c0f
This is by no means a permanent solution but having it buys some time to find something more universal that won't affect performance too badly and investigate the need for a more robust solution. The idea here is to define pairs of walls where when the first element of the pair is seen, it will treat the second one as view blocking. This is used as the two offending windows (sectors 151 and 152) to cope with the lack of a height sensitive clipper. |
||
---|---|---|
.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |