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console
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
menu
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- implemented reloading from the last saved game, like in GZDoom.
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2020-09-10 22:45:42 +02:00 |
movie
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- let all video players respect the SoundEnabled setting.
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2020-08-11 19:52:54 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
textures
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- moved implementation of 'animtilerange' into buildtiles.cpp.
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2020-09-16 19:13:05 +02:00 |
automap.cpp
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- fixed the movement factor for automap panning.
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2020-09-07 20:39:07 +02:00 |
automap.h
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- re-added the sprite drawer for Duke's automap.
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2020-09-06 21:31:05 +02:00 |
binaryangle.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
cheathandler.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- fixed icorrect validation of give ccmd
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2020-09-08 16:18:17 +02:00 |
cheats.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
colormaps.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
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- hooked up the chat display.
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2020-08-25 18:51:56 +02:00 |
d_net.cpp
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- dual license d_net.cpp and i_net.cpp
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2020-09-13 19:38:31 +02:00 |
d_net.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.h
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- transitioned Blood's give command and changed SW's not to call the cheat handler.
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2020-09-03 16:31:31 +02:00 |
d_ticcmd.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
gameconfigfile.cpp
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
gamecontrol.h
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
gamecvars.cpp
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- SW: Allow disabling melee weapon blurring.
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2020-09-16 19:18:08 +02:00 |
gamecvars.h
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- SW: Allow disabling melee weapon blurring.
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2020-09-16 19:18:08 +02:00 |
gamestate.h
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- route all game state changes through game actions.
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2020-09-05 15:43:34 +02:00 |
gamestruct.h
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- connecting the dots for Blood's special tile features.
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2020-09-15 01:27:24 +02:00 |
initfs.cpp
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- made presets work again.
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2020-06-07 13:35:23 +02:00 |
inputstate.cpp
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- clear the 2D drawers in the correct place.
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2020-09-15 21:52:02 +02:00 |
inputstate.h
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
interpolate.cpp
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
intvec.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
mainloop.cpp
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- fixed bad checks for uncapped frame rate.
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2020-09-18 23:18:42 +02:00 |
maphack.cpp
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- fixed a typo.
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2020-09-13 19:21:08 +02:00 |
mapinfo.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mapinfo.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mathutil.cpp
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
packet.h
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- SW: Remove camq16* variables from game and backend code that supported them.
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2020-09-07 08:40:14 +10:00 |
palette.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
palette.h
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- this should be all we need from GZDoom to hook up the main loop.
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2020-08-30 09:32:34 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
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2020-09-07 21:26:07 +02:00 |
raze_music.h
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- re-implemented VP8 support.
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2020-09-05 11:58:19 +02:00 |
raze_sound.cpp
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- fixed savegame image generation.
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2020-09-12 01:11:32 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- properly use the correct delay for an ANM's final frame.
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2020-09-18 22:49:51 +02:00 |
screenjob.h
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
secrets.cpp
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- implemented proper scaling support for the notify display - both the classic and advanced variant.
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2020-08-25 18:03:15 +02:00 |
secrets.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
statusbar.h
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |