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fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
40 lines
1.5 KiB
C
40 lines
1.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
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However, it is either an older version of a file that is, or is
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some test code written during the development of Duke Nukem 3D.
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This file is provided purely for educational interest.
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifdef EXTERNC
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{
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#endif
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extern int32_t FindDistance2D(int32_t dx, int32_t dy);
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extern int32_t FindDistance3D(int32_t dx, int32_t dy, int32_t dz);
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extern int32_t FindDistance3D_HP(int32_t dx, int32_t dy, int32_t dz);
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extern int32_t ArcTangentAppx(int32_t dx, int32_t dy);
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#ifdef EXTERNC
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}
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#endif
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