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blood
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
build
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engine: add divideu64()/divideu64_noinline()
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2020-06-17 12:26:03 +02:00 |
common
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- preparations for passing palette lookup textures through the low level texture code.
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2020-06-17 12:26:01 +02:00 |
core
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |
duke3d
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Duke3d: add some labels for the different GREENSLIME states
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2020-06-17 12:26:04 +02:00 |
exhumed
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
glbackend
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- initial palette shader work.
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2020-06-17 12:26:01 +02:00 |
libsmackerdec
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- manual update of some missed content.
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2020-05-22 18:28:03 +02:00 |
platform
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- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
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2020-06-16 08:01:37 -04:00 |
rr
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
sw
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
thirdparty
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engine: update libdivide
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2020-06-17 12:26:03 +02:00 |
__autostart.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |