raze-gles/source/blood
2020-09-20 16:20:12 +10:00
..
src - Blood: Create high-precision Sinf() and Cosf() inlines and use for player's horizon, using calcSinTableValue() from the backend, bypassing game's costable[]. 2020-09-20 16:20:12 +10:00
CMakeLists.txt - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00