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* Reported to me by @Phredreeke, who had it reported to him from someone else. * The sword in the widescreen assets pack we load by default has a height of 216px vs 136px of the default tile. * Because the game presents and retracts weapons at a set rate, the time it took to swap between the sword and other weapons took ~1.58x longer than the original assets. * This speeds up the present/retract rate based on the loaded asset's height to ensure the weapon switches in the same elapsed time. * This may be extended to other weapons if required but the sword is the only one I'm aware of that has more height. * Confirmed no matter what motion the sword was performing, `psp->picndx` was always 2080 so we shouldn't need a hashtable or anything like this. |
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build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |