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Christoph Oelckers 527d99008b - fixed the setup.
Renamed all elements still referring to zdoom.
removed the frontend specific resource data.
fixed startup dialog to accept ANSI date despite building as Unicode. This needed a bit of hackery because the macros in windowsx.h are not character set sensitive.
2019-09-23 01:28:18 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries - fixed the setup. 2019-09-23 01:28:18 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
source - fixed the setup. 2019-09-23 01:28:18 +02:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - fixed the setup. 2019-09-23 01:28:18 +02:00
GNUmakefile RFS parser wip 2019-09-21 11:46:37 +02:00