raze-gles/wadsrc/static/shaders/pp/screenquad.vp
2020-05-30 23:10:17 +02:00

10 lines
195 B
Text

layout(location = 0) in vec4 PositionInProjection;
layout(location = 1) in vec2 UV;
layout(location = 0) out vec2 TexCoord;
void main()
{
gl_Position = PositionInProjection;
TexCoord = UV;
}