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https://github.com/ZDoom/raze-gles.git
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d058084c10
Currently this only contains the main Polymost shaders and the resources from nblood.pk3. The latter cannot be used yet because the Build resource management system is too stubborn to add the newly added file without some changes. It's better to refactor the entire system instead.
33 lines
994 B
Text
33 lines
994 B
Text
#version 110
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varying vec4 v_color;
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varying float v_distance;
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//u_texturePosSize is the texture position & size packaged into a single vec4 as {pos.x, pos.y, size.x, size.y}
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uniform vec4 u_texturePosSize;
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uniform float u_usePalette;
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uniform mat4 u_rotMatrix;
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const float c_zero = 0.0;
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const float c_one = 1.0;
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void main()
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{
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vec4 vertex = u_rotMatrix * gl_Vertex;
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vec4 eyeCoordPosition = gl_ModelViewMatrix * vertex;
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gl_Position = gl_ModelViewProjectionMatrix * vertex;
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eyeCoordPosition.xyz /= eyeCoordPosition.w;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_TexCoord[0] = mix(gl_TexCoord[0].xyzw, gl_TexCoord[0].yxzw, u_usePalette);
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gl_TexCoord[3] = gl_TextureMatrix[3] * gl_MultiTexCoord3;
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gl_TexCoord[4] = gl_TextureMatrix[4] * gl_MultiTexCoord4;
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gl_FogFragCoord = abs(eyeCoordPosition.z);
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//gl_FogFragCoord = clamp((gl_Fog.end-abs(eyeCoordPosition.z))*gl_Fog.scale, c_zero, c_one);
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v_color = gl_Color;
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v_distance = gl_Vertex.z;
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}
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