raze-gles/source/platform
Christoph Oelckers d058084c10 - added an engine resource file.
Currently this only contains the main Polymost shaders and the resources from nblood.pk3.
The latter cannot be used yet because the Build resource management system is too stubborn to add the newly added file without some changes.
It's better to refactor the entire system instead.
2019-10-04 23:29:00 +02:00
..
gtk - removed some unused files. 2019-09-25 23:00:10 +02:00
macos - moved the platform specific files out of the Build folder, mainly to get them out of the way. 2019-09-25 22:43:06 +02:00
win32 - added an engine resource file. 2019-10-04 23:29:00 +02:00