raze-gles/libraries/game-music-emu/gme/Data_Reader.h
Christoph Oelckers 718112a8fe - added external libraries for music format playback and decompression from GZDoom.
Currently none of these is being used, but eventually they will, once more code gets ported over.
So it's better to have them right away and avoid editing the project file too much, only to revert that later.
2019-09-22 08:59:48 +02:00

149 lines
3.4 KiB
C++

// Data reader interface for uniform access
// File_Extractor 0.4.0
#ifndef DATA_READER_H
#define DATA_READER_H
#include "blargg_common.h"
#ifdef HAVE_ZLIB_H
#include <zlib.h>
#endif
// Supports reading and finding out how many bytes are remaining
class Data_Reader {
public:
virtual ~Data_Reader() { }
static const char eof_error []; // returned by read() when request goes beyond end
// Read at most count bytes and return number actually read, or <= 0 if error
virtual long read_avail( void*, long n ) = 0;
// Read exactly count bytes and return error if they couldn't be read
virtual blargg_err_t read( void*, long count );
// Number of bytes remaining until end of file
virtual long remain() const = 0;
// Read and discard count bytes
virtual blargg_err_t skip( long count );
public:
Data_Reader() { }
typedef blargg_err_t error_t; // deprecated
private:
// noncopyable
Data_Reader( const Data_Reader& );
Data_Reader& operator = ( const Data_Reader& );
};
// Supports seeking in addition to Data_Reader operations
class File_Reader : public Data_Reader {
public:
// Size of file
virtual long size() const = 0;
// Current position in file
virtual long tell() const = 0;
// Go to new position
virtual blargg_err_t seek( long ) = 0;
long remain() const;
blargg_err_t skip( long n );
};
// Disk file reader
class Std_File_Reader : public File_Reader {
public:
blargg_err_t open( const char* path );
void close();
public:
Std_File_Reader();
~Std_File_Reader();
long size() const;
blargg_err_t read( void*, long );
long read_avail( void*, long );
long tell() const;
blargg_err_t seek( long );
private:
void* file_; // Either FILE* or zlib's gzFile
#if 0//[ZDOOM:unneeded] def HAVE_ZLIB_H
long size_; // TODO: Fix ABI compat
#endif /* HAVE_ZLIB_H */
};
// Treats range of memory as a file
class Mem_File_Reader : public File_Reader {
public:
Mem_File_Reader( const void*, long size );
#ifdef HAVE_ZLIB_H
~Mem_File_Reader( );
#endif /* HAVE_ZLIB_H */
public:
long size() const;
long read_avail( void*, long );
long tell() const;
blargg_err_t seek( long );
private:
#ifdef HAVE_ZLIB_H
bool gz_decompress();
#endif /* HAVE_ZLIB_H */
const char* m_begin;
long m_size;
long m_pos;
#ifdef HAVE_ZLIB_H
bool m_ownedPtr = false; // set if we must free m_begin
#endif /* HAVE_ZLIB_H */
};
// Makes it look like there are only count bytes remaining
class Subset_Reader : public Data_Reader {
public:
Subset_Reader( Data_Reader*, long count );
public:
long remain() const;
long read_avail( void*, long );
private:
Data_Reader* in;
long remain_;
};
// Joins already-read header and remaining data into original file (to avoid seeking)
class Remaining_Reader : public Data_Reader {
public:
Remaining_Reader( void const* header, long size, Data_Reader* );
public:
long remain() const;
long read_avail( void*, long );
blargg_err_t read( void*, long );
private:
char const* header;
char const* header_end;
Data_Reader* in;
long read_first( void* out, long count );
};
// Invokes callback function to read data. Size of data must be specified in advance.
class Callback_Reader : public Data_Reader {
public:
typedef const char* (*callback_t)( void* data, void* out, int count );
Callback_Reader( callback_t, long size, void* data = 0 );
public:
long read_avail( void*, long );
blargg_err_t read( void*, long );
long remain() const;
private:
callback_t const callback;
void* const data;
long remain_;
};
#endif