mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
478 lines
14 KiB
C++
478 lines
14 KiB
C++
#include "compat.h"
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#include "osd.h"
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#include "build.h"
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#include "baselayer.h"
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#include "renderlayer.h"
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#include "a.h"
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#include "polymost.h"
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#include "cache1d.h"
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// video
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#ifdef _WIN32
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extern "C"
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{
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 0x00000001;
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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#endif // _WIN32
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int32_t g_borderless=2;
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// input
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char inputdevices = 0;
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char keystatus[NUMKEYS];
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char g_keyFIFO[KEYFIFOSIZ];
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char g_keyAsciiFIFO[KEYFIFOSIZ];
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uint8_t g_keyFIFOpos;
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uint8_t g_keyFIFOend;
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uint8_t g_keyAsciiPos;
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uint8_t g_keyAsciiEnd;
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char g_keyRemapTable[NUMKEYS];
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char g_keyNameTable[NUMKEYS][24];
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void (*keypresscallback)(int32_t, int32_t);
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void keySetCallback(void (*callback)(int32_t, int32_t)) { keypresscallback = callback; }
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int32_t keyGetState(int32_t key) { return keystatus[g_keyRemapTable[key]]; }
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void keySetState(int32_t key, int32_t state)
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{
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keystatus[g_keyRemapTable[key]] = state;
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if (state)
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{
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g_keyFIFO[g_keyFIFOend] = g_keyRemapTable[key];
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g_keyFIFO[(g_keyFIFOend+1)&(KEYFIFOSIZ-1)] = state;
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g_keyFIFOend = ((g_keyFIFOend+2)&(KEYFIFOSIZ-1));
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}
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}
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char keyGetScan(void)
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{
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if (g_keyFIFOpos == g_keyFIFOend)
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return 0;
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char const c = g_keyFIFO[g_keyFIFOpos];
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g_keyFIFOpos = ((g_keyFIFOpos + 2) & (KEYFIFOSIZ - 1));
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return c;
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}
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void keyFlushScans(void)
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{
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Bmemset(&g_keyFIFO,0,sizeof(g_keyFIFO));
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g_keyFIFOpos = g_keyFIFOend = 0;
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}
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//
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// character-based input functions
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//
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char keyGetChar(void)
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{
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if (g_keyAsciiPos == g_keyAsciiEnd)
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return 0;
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char const c = g_keyAsciiFIFO[g_keyAsciiPos];
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g_keyAsciiPos = ((g_keyAsciiPos + 1) & (KEYFIFOSIZ - 1));
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return c;
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}
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void keyFlushChars(void)
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{
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Bmemset(&g_keyAsciiFIFO,0,sizeof(g_keyAsciiFIFO));
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g_keyAsciiPos = g_keyAsciiEnd = 0;
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}
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const char *keyGetName(int32_t num) { return ((unsigned)num >= NUMKEYS) ? NULL : g_keyNameTable[num]; }
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vec2_t g_mousePos;
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vec2_t g_mouseAbs;
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int32_t g_mouseBits;
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uint8_t g_mouseClickState;
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bool g_mouseEnabled;
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bool g_mouseGrabbed;
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bool g_mouseInsideWindow = 1;
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bool g_mouseLockedToWindow = 1;
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void (*g_mouseCallback)(int32_t, int32_t);
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void mouseSetCallback(void(*callback)(int32_t, int32_t)) { g_mouseCallback = callback; }
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int32_t mouseAdvanceClickState(void)
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{
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switch (g_mouseClickState)
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{
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case MOUSE_PRESSED: g_mouseClickState = MOUSE_HELD; return 1;
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case MOUSE_RELEASED: g_mouseClickState = MOUSE_IDLE; return 1;
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case MOUSE_HELD: return 1;
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}
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return 0;
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}
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void mouseReadPos(int32_t *x, int32_t *y)
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{
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if (!g_mouseEnabled || !g_mouseGrabbed || !appactive)
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{
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*x = *y = 0;
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return;
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}
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*x = g_mousePos.x;
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*y = g_mousePos.y;
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g_mousePos.x = g_mousePos.y = 0;
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}
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int32_t mouseReadAbs(vec2_t * const pResult, vec2_t const * const pInput)
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{
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if (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || (osd && osd->flags & OSD_CAPTURE))
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return 0;
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int32_t const xwidth = max(scale(240<<16, xdim, ydim), 320<<16);
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pResult->x = scale(pInput->x, xwidth, xres) - ((xwidth>>1) - (320<<15));
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pResult->y = scale(pInput->y, 200<<16, yres);
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pResult->y = divscale16(pResult->y - (200<<15), rotatesprite_yxaspect) + (200<<15) - rotatesprite_y_offset;
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return 1;
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}
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int32_t mouseReadButtons(void)
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{
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return (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || (osd && osd->flags & OSD_CAPTURE)) ? 0 : g_mouseBits;
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}
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controllerinput_t joystick;
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void joySetCallback(void (*callback)(int32_t, int32_t)) { joystick.pCallback = callback; }
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void joyReadButtons(int32_t *pResult) { *pResult = appactive ? joystick.bits : 0; }
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#if defined __linux || defined EDUKE32_BSD || defined __APPLE__
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# include <sys/mman.h>
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#endif
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// Calculate ylookup[] and call setvlinebpl()
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void calc_ylookup(int32_t bpl, int32_t lastyidx)
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{
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int32_t i, j=0;
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static int32_t ylookupsiz;
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Bassert(lastyidx <= MAXYDIM);
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lastyidx++;
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if (lastyidx > ylookupsiz)
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{
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Xaligned_free(ylookup);
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ylookup = (intptr_t *)Xaligned_alloc(16, lastyidx * sizeof(intptr_t));
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ylookupsiz = lastyidx;
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}
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for (i=0; i<=lastyidx-4; i+=4)
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{
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ylookup[i] = j;
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ylookup[i + 1] = j + bpl;
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ylookup[i + 2] = j + (bpl << 1);
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ylookup[i + 3] = j + (bpl * 3);
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j += (bpl << 2);
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}
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for (; i<lastyidx; i++)
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{
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ylookup[i] = j;
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j += bpl;
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}
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setvlinebpl(bpl);
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}
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void makeasmwriteable(void)
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{
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}
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int32_t vsync=0;
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int32_t g_logFlushWindow = 1;
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#ifdef USE_OPENGL
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struct glinfo_t glinfo =
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{
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"Unknown", // vendor
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"Unknown", // renderer
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"0.0.0", // version
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"", // extensions
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1.0, // max anisotropy
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0, // brga texture format
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0, // clamp-to-edge support
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0, // texture compression
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0, // non-power-of-two textures
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0, // multisampling
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0, // nvidia multisampling hint
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0, // ARBfp
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0, // depth textures
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0, // shadow comparison
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0, // Frame Buffer Objects
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0, // rectangle textures
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0, // multitexturing
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0, // env_combine
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0, // Vertex Buffer Objects
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0, // VSync support
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0, // Shader Model 4 support
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0, // Occlusion Queries
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0, // GLSL
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0, // Debug Output
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0, // Buffer storage
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0, // Sync
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0, // Depth Clamp
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0, // Clip Control
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0, // GL info dumped
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};
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// Used to register the game's / editor's osdcmd_vidmode() functions here.
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int32_t (*baselayer_osdcmd_vidmode_func)(osdcmdptr_t parm);
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static int osdfunc_setrendermode(osdcmdptr_t parm)
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{
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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char *p;
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int32_t m = Bstrtol(parm->parms[0], &p, 10);
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if (m != REND_CLASSIC && m != REND_POLYMOST && m != REND_POLYMER)
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return OSDCMD_SHOWHELP;
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if ((m==REND_CLASSIC) != (bpp==8) && baselayer_osdcmd_vidmode_func)
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{
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// Mismatch between video mode and requested renderer, do auto switch.
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osdfuncparm_t parm;
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char arg[4];
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const char *ptrptr[1];
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ptrptr[0] = arg;
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Bmemset(&parm, 0, sizeof(parm));
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if (m==REND_CLASSIC)
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Bmemcpy(&arg, "8", 2);
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else
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Bmemcpy(&arg, "32", 3);
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// CAUTION: we assume that the osdcmd_vidmode function doesn't use any
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// other member!
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parm.numparms = 1;
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parm.parms = ptrptr;
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baselayer_osdcmd_vidmode_func(&parm);
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}
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videoSetRenderMode(m);
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char const *renderer = "other";
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switch (videoGetRenderMode())
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{
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case REND_CLASSIC:
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#ifdef NOASM
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renderer = "classic software (C)";
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#else
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renderer = "classic software (ASM)";
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#endif
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break;
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case REND_POLYMOST:
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renderer = "polygonal OpenGL";
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break;
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#ifdef POLYMER
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case REND_POLYMER:
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renderer = "great justice (Polymer)";
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break;
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#endif
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}
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OSD_Printf("Rendering method changed to %s\n", renderer);
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return OSDCMD_OK;
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}
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#ifdef DEBUGGINGAIDS
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static int osdcmd_hicsetpalettetint(osdcmdptr_t parm)
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{
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int32_t parms[8];
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if (parm->numparms < 1 || (int32_t)ARRAY_SIZE(parms) < parm->numparms) return OSDCMD_SHOWHELP;
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size_t i;
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for (i = 0; (int32_t)i < parm->numparms; ++i)
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parms[i] = Batol(parm->parms[i]);
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for (; i < ARRAY_SIZE(parms); ++i)
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parms[i] = 0;
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// order is intentional
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hicsetpalettetint(parms[0],parms[1],parms[2],parms[3],parms[5],parms[6],parms[7],parms[4]);
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return OSDCMD_OK;
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}
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#endif
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int osdcmd_glinfo(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (bpp == 8)
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{
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initprintf("glinfo: not in OpenGL mode!\n");
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return OSDCMD_OK;
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}
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initprintf("OpenGL information\n %s %s %s\n",
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glinfo.vendor, glinfo.renderer, glinfo.version);
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if (!glinfo.dumped)
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return OSDCMD_OK;
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char const *s[] = { "supported", "not supported" };
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#define SUPPORTED(x) (x ? s[0] : s[1])
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initprintf(" BGRA textures: %s\n", SUPPORTED(glinfo.bgra));
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initprintf(" Non-power-of-2 textures: %s\n", SUPPORTED(glinfo.texnpot));
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initprintf(" Clamp-to-edge: %s\n", SUPPORTED(glinfo.clamptoedge));
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initprintf(" Multi-texturing: %s\n", SUPPORTED(glinfo.multitex));
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initprintf(" Framebuffer objects: %s\n", SUPPORTED(glinfo.fbos));
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initprintf(" Texture compression: %s\n", SUPPORTED(glinfo.texcompr));
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initprintf(" Multi-sampling: %s\n", SUPPORTED(glinfo.multisample));
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initprintf(" NVIDIA multisample hint: %s\n", SUPPORTED(glinfo.nvmultisamplehint));
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initprintf(" ARBfp fragment programs: %s\n", SUPPORTED(glinfo.arbfp));
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initprintf(" Depth textures: %s\n", SUPPORTED(glinfo.depthtex));
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initprintf(" Shadow textures: %s\n", SUPPORTED(glinfo.shadow));
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initprintf(" Rectangle textures: %s\n", SUPPORTED(glinfo.rect));
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initprintf(" env_combine: %s\n", SUPPORTED(glinfo.envcombine));
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initprintf(" Vertex buffer objects: %s\n", SUPPORTED(glinfo.vbos));
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initprintf(" Shader model 4: %s\n", SUPPORTED(glinfo.sm4));
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initprintf(" Occlusion queries: %s\n", SUPPORTED(glinfo.occlusionqueries));
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initprintf(" GLSL: %s\n", SUPPORTED(glinfo.glsl));
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initprintf(" Debug output: %s\n", SUPPORTED(glinfo.debugoutput));
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initprintf(" Buffer storage: %s\n", SUPPORTED(glinfo.bufferstorage));
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initprintf(" Sync: %s\n", SUPPORTED(glinfo.sync));
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initprintf(" Maximum anisotropy: %.1f%s\n", glinfo.maxanisotropy, glinfo.maxanisotropy > 1.0 ? "" : " (no anisotropic filtering)");
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#undef SUPPORTED
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initprintf(" Extensions:\n%s", glinfo.extensions);
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return OSDCMD_OK;
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}
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#endif
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static int osdcmd_cvar_set_baselayer(osdcmdptr_t parm)
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{
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int32_t r = osdcmd_cvar_set(parm);
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if (r != OSDCMD_OK) return r;
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if (!Bstrcasecmp(parm->name, "vid_gamma") || !Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
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{
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videoSetPalette(GAMMA_CALC,0,0);
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return r;
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}
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return r;
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}
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int32_t baselayer_init(void)
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{
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#ifdef _WIN32
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// on Windows, don't save the "r_screenaspect" cvar because the physical screen size is
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// determined at startup
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# define SCREENASPECT_CVAR_TYPE (CVAR_UINT|CVAR_NOSAVE)
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#else
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# define SCREENASPECT_CVAR_TYPE (CVAR_UINT)
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#endif
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static osdcvardata_t cvars_engine[] =
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{
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{ "lz4compressionlevel","adjust LZ4 compression level used for savegames",(void *) &lz4CompressionLevel, CVAR_INT, 1, 32 },
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{ "r_borderless", "borderless windowed mode: 0: never 1: always 2: if resolution matches desktop", (void *) &r_borderless, CVAR_INT|CVAR_RESTARTVID, 0, 2 },
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{ "r_displayindex","index of output display",(void *)&r_displayindex, CVAR_INT|CVAR_RESTARTVID, 0, 10 },
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{ "r_usenewaspect","enable/disable new screen aspect ratio determination code",(void *) &r_usenewaspect, CVAR_BOOL, 0, 1 },
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{ "r_screenaspect","if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9",
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(void *) &r_screenxy, SCREENASPECT_CVAR_TYPE, 0, 9999 },
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{ "r_fpgrouscan","use floating-point numbers for slope rendering",(void *) &r_fpgrouscan, CVAR_BOOL, 0, 1 },
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{ "r_novoxmips","turn off/on the use of mipmaps when rendering 8-bit voxels",(void *) &novoxmips, CVAR_BOOL, 0, 1 },
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{ "r_voxels","enable/disable automatic sprite->voxel rendering",(void *) &usevoxels, CVAR_BOOL, 0, 1 },
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#ifdef YAX_ENABLE
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{ "r_tror_nomaskpass", "enable/disable additional pass in TROR software rendering", (void *)&r_tror_nomaskpass, CVAR_BOOL, 0, 1 },
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#endif
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{ "r_windowpositioning", "enable/disable window position memory", (void *) &windowpos, CVAR_BOOL, 0, 1 },
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{ "vid_gamma","adjusts gamma component of gamma ramp",(void *) &g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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{ "vid_contrast","adjusts contrast component of gamma ramp",(void *) &g_videoContrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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{ "vid_brightness","adjusts brightness component of gamma ramp",(void *) &g_videoBrightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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#ifdef DEBUGGINGAIDS
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{ "debug1","debug counter",(void *) &debug1, CVAR_FLOAT, -100000, 100000 },
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{ "debug2","debug counter",(void *) &debug2, CVAR_FLOAT, -100000, 100000 },
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#endif
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#ifdef DEBUG_MASK_DRAWING
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{ "debug_maskdrawmode", "Show mask draw orders", (void *)&g_maskDrawMode, CVAR_BOOL, 0, 1 },
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#endif
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};
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for (auto & i : cvars_engine)
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OSD_RegisterCvar(&i, (i.flags & CVAR_FUNCPTR) ? osdcmd_cvar_set_baselayer : osdcmd_cvar_set);
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#ifdef USE_OPENGL
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OSD_RegisterFunction("setrendermode","setrendermode <number>: sets the engine's rendering mode.\n"
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"Mode numbers are:\n"
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" 0 - Classic Build software\n"
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" 3 - Polygonal OpenGL\n"
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#ifdef POLYMER
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" 4 - Great justice renderer (Polymer)\n"
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#endif
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,
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osdfunc_setrendermode);
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# ifdef DEBUGGINGAIDS
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OSD_RegisterFunction("hicsetpalettetint","hicsetpalettetint: sets palette tinting values",osdcmd_hicsetpalettetint);
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# endif
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OSD_RegisterFunction("glinfo","glinfo: shows OpenGL information about the current OpenGL mode",osdcmd_glinfo);
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polymost_initosdfuncs();
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#endif
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for (native_t i = 0; i < NUMKEYS; i++) g_keyRemapTable[i] = i;
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return 0;
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}
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void maybe_redirect_outputs(void)
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{
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#if !(defined __APPLE__ && defined __BIG_ENDIAN__)
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char *argp;
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// pipe standard outputs to files
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if ((argp = Bgetenv("BUILD_LOGSTDOUT")) == NULL || Bstrcasecmp(argp, "TRUE"))
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return;
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FILE *fp = freopen("stdout.txt", "w", stdout);
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if (!fp)
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fp = fopen("stdout.txt", "w");
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if (fp)
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{
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setvbuf(fp, 0, _IONBF, 0);
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*stdout = *fp;
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*stderr = *fp;
|
|
}
|
|
#endif
|
|
}
|