raze-gles/source/blood
Christoph Oelckers 4feae913cd -Blood: merge redundant gFrameCount and gLevelTime variables, reset the timers as the first thing when loading a level.
They need to be reset when level data gets set because the current value is used as base.
It was most easily observed at the start of the first level where the grave only would open after a lengthy delay - which was the play time of the last level being played.
2020-09-02 07:47:26 +02:00
..
src -Blood: merge redundant gFrameCount and gLevelTime variables, reset the timers as the first thing when loading a level. 2020-09-02 07:47:26 +02:00
CMakeLists.txt - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00