raze-gles/source
Christoph Oelckers 4fe3c50c7c - used the newly added game ID as reference for GAMEINFO to autoselect which game to start a mod with.
While in GZDoom this uses the IWAD name, the same approach is a lot more problematic here because of name duplications with far more incompatible content.
So this allows targeting a group of base games instead of one specific version.
2021-04-13 18:08:55 +02:00
..
build - also handle SW's voxels. 2021-04-11 13:38:23 +02:00
common - enable embedding of blood.rff and sounds.rff in mod archives when playing Blood 2021-04-12 00:31:36 +02:00
core - used the newly added game ID as reference for GAMEINFO to autoselect which game to start a mod with. 2021-04-13 18:08:55 +02:00
games - Exhumed: Redo player panning code. 2021-04-13 21:56:01 +10:00
glbackend - fixed texture precaching. 2021-04-11 09:59:55 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - fixed texture precaching. 2021-04-11 09:59:55 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp