raze-gles/source/glbackend
2019-10-17 09:42:11 +02:00
..
gl_hwtexture.cpp - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gl_hwtexture.h - hotfix for texture filter settings. 2019-10-10 19:16:27 +02:00
gl_palmanager.cpp - another crash in Blood 2019-10-08 01:37:43 +02:00
gl_renderstate.h - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_samplers.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
gl_shader.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
glbackend.h - let GLInstance::Draw set the palette indexing mode. 2019-10-10 23:14:57 +02:00