raze-gles/source/common/platform/posix/cocoa/gl_sysfb.h
2020-05-26 00:09:27 +02:00

102 lines
3.1 KiB
Objective-C

/*
** gl_sysfb.h
**
**---------------------------------------------------------------------------
** Copyright 2012-2018 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef COCOA_GL_SYSFB_H_INCLUDED
#define COCOA_GL_SYSFB_H_INCLUDED
#include "v_video.h"
#ifdef __OBJC__
@class NSCursor;
@class CocoaWindow;
#else
typedef struct objc_object NSCursor;
typedef struct objc_object CocoaWindow;
#endif
class SystemBaseFrameBuffer : public DFrameBuffer
{
public:
// This must have the same parameters as the Windows version, even if they are not used!
SystemBaseFrameBuffer(void *hMonitor, bool fullscreen);
~SystemBaseFrameBuffer();
bool IsFullscreen() override;
int GetClientWidth() override;
int GetClientHeight() override;
void ToggleFullscreen(bool yes) override;
void SetWindowSize(int width, int height) override;
virtual void SetMode(bool fullscreen, bool hiDPI);
static void UseHiDPI(bool hiDPI);
static void SetCursor(NSCursor* cursor);
static void SetWindowVisible(bool visible);
static void SetWindowTitle(const char* title);
void SetWindow(CocoaWindow* window) { m_window = window; }
protected:
SystemBaseFrameBuffer() {}
void SetFullscreenMode();
void SetWindowedMode();
bool m_fullscreen;
bool m_hiDPI;
CocoaWindow* m_window;
int GetTitleBarHeight() const;
};
class SystemGLFrameBuffer : public SystemBaseFrameBuffer
{
typedef SystemBaseFrameBuffer Super;
public:
SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
void SetVSync(bool vsync) override;
void SetMode(bool fullscreen, bool hiDPI) override;
protected:
void SwapBuffers();
SystemGLFrameBuffer() {}
};
#endif // COCOA_GL_SYSFB_H_INCLUDED