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https://github.com/ZDoom/raze-gles.git
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109 lines
2.7 KiB
C++
109 lines
2.7 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <string.h>
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#include "build.h"
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#include "common_game.h"
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#include "globals.h"
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#include "v_video.h"
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#include "view.h"
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BEGIN_BLD_NS
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const char * PLU[15] = {
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"NORMAL.PLU",
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"SATURATE.PLU",
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"BEAST.PLU",
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"TOMMY.PLU",
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"SPIDER3.PLU",
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"GRAY.PLU",
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"GRAYISH.PLU",
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"SPIDER1.PLU",
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"SPIDER2.PLU",
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"FLAME.PLU",
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"COLD.PLU",
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"P1.PLU",
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"P2.PLU",
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"P3.PLU",
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"P4.PLU"
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};
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const char *PAL[5] = {
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"BLOOD.PAL",
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"WATER.PAL",
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"BEAST.PAL",
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"SEWER.PAL",
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"INVULN1.PAL"
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};
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static void scrLoadPLUs(void)
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{
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// load lookup tables
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for (int i = 0; i < MAXPALOOKUPS; i++)
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{
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int lump = i < 15 ? fileSystem.FindFile(PLU[i]) : fileSystem.FindResource(i, "PLU");
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if (lump < 0)
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{
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if (i < 15) I_FatalError("%s.PLU not found", PLU[i]);
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else continue;
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}
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auto data = fileSystem.GetFileData(lump);
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if (data.Size() != 64 * 256)
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I_FatalError("Incorrect PLU size");
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lookups.setTable(i, data.Data());
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}
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lookups.setFadeColor(1, 255, 255, 255);
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}
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glblend_t const bloodglblend =
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{
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{
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{ 1.f/3.f, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 },
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{ 2.f/3.f, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 },
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},
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};
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void scrLoadPalette(void)
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{
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for (auto& x : glblend)
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x = bloodglblend;
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paletteloaded = 0;
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Printf("Loading palettes\n");
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for (int i = 0; i < 5; i++)
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{
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auto pal = fileSystem.LoadFile(PAL[i]);
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if (pal.Size() < 768) I_FatalError("%s: file too small", PAL[i]);
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paletteSetColorTable(i, pal.Data(), false, false);
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}
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numshades = 64;
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paletteloaded |= PALETTE_MAIN;
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scrLoadPLUs();
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paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
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}
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END_BLD_NS
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